<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="manureSensing" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="8" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" />
    <File fileId="9" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
    <File fileId="10" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" />
    <File fileId="15" filename="$data/shared/detailLibrary/calibrated/grainSmall_specular.png" />
    <File fileId="14" filename="$data/shared/detailLibrary/flat_normal.png" />
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png" />
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/metalGalvanized_diffuse.png" />
    <File fileId="6" filename="$data/shared/detailLibrary/metallic/metalGalvanized_normal.png" />
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/metalGalvanized_specular.png" />
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png" />
    <File fileId="17" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png" />
    <File fileId="1" filename="$data/shared/white_diffuse.png" />
    <File fileId="11" filename="manureSensingDecal_diffuse.png" />
    <File fileId="12" filename="manureSensingDecal_normal.png" />
    <File fileId="2" filename="manureSensing_normal.png" />
    <File fileId="3" filename="manureSensing_vmask.png" />
  </Files>

  <Materials>
    <Material name="manureSensing_metalGalvanized_mat" materialId="2" customShaderId="4">
      <Custommap name="detailDiffuse" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="7"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="manureSensing_calibratedPaint_JOHNDEERE_YELLOW1_mat" materialId="1" customShaderId="4">
      <CustomParameter name="clearCoatIntensity" value="0.1000"/>
      <CustomParameter name="clearCoatSmoothness" value="0.2000"/>
      <CustomParameter name="colorScale" value="1 0.7428 0"/>
      <CustomParameter name="smoothnessScale" value="0.8500"/>
      <Custommap name="detailDiffuse" fileId="8"/>
      <Custommap name="detailNormal" fileId="9"/>
      <Custommap name="detailSpecular" fileId="10"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="manureSensingDecal_decal_mat" materialId="4" customShaderId="4" customShaderVariation="vmaskUV2_normalUV3" alphaBlending="true">
      <CustomParameter name="alphaBlendingClipThreshold" value="1"/>
      <Custommap name="detailDiffuse" fileId="13"/>
      <Custommap name="detailNormal" fileId="14"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="manureSensingDecal_silverScratched_mat" materialId="5" customShaderId="4" customShaderVariation="vmaskUV2_normalUV3" alphaBlending="true">
      <CustomParameter name="alphaBlendingClipThreshold" value="1"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="detailNormal" fileId="14"/>
      <Custommap name="detailSpecular" fileId="17"/>
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="manureSensing_silverScratched_mat" materialId="3" customShaderId="4">
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="detailNormal" fileId="14"/>
      <Custommap name="detailSpecular" fileId="17"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="manureSensing.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="manureSensing_extraLarge" translation="2 0 0" nodeId="1">
      <Shape name="manureSensing_extraLarge" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1,2,3" clipDistance="300" nodeId="2"/>
      <Shape name="manureSensing_extraLargeDecal" shapeId="2" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="4,5" clipDistance="50" nodeId="3"/>
    </TransformGroup>
    <TransformGroup name="manureSensing_large" translation="1 0 0" nodeId="4">
      <Shape name="manureSensing_large" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="1,2,3" clipDistance="300" nodeId="5"/>
      <Shape name="manureSensing_largeDecal" shapeId="4" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="4,5" clipDistance="50" nodeId="6"/>
    </TransformGroup>
    <TransformGroup name="manureSensing_medium" nodeId="7">
      <Shape name="manureSensing_medium" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="1,2,3" clipDistance="300" nodeId="8"/>
      <Shape name="manureSensing_mediumDecal" shapeId="6" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="4,5" clipDistance="50" nodeId="9"/>
    </TransformGroup>
    <TransformGroup name="manureSensing_small" translation="-1 0 0" nodeId="10">
      <Shape name="manureSensing_small" shapeId="7" castsShadows="true" receiveShadows="true" materialIds="1,2,3" clipDistance="300" nodeId="11"/>
      <Shape name="manureSensing_smallDecal" shapeId="8" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="4,5" clipDistance="50" nodeId="12"/>
    </TransformGroup>
    <TransformGroup name="manureSensing_standalone" translation="-2 0 0" nodeId="13">
      <Shape name="manureSensing_standalone" shapeId="9" castsShadows="true" receiveShadows="true" materialIds="1,2" clipDistance="300" nodeId="14"/>
      <Shape name="manureSensing_standaloneDecal" shapeId="10" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="4,5" clipDistance="50" nodeId="15"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
