<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="rtkBuilding" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Maya Exporter" version="10.0.0" revision="41901" />
  </Asset>

  <Files>
    <File fileId="15" filename="$data/maps/textures/shared/snow_diffuse.png" />
    <File fileId="16" filename="$data/maps/textures/shared/snow_normal.png" />
    <File fileId="17" filename="$data/maps/textures/shared/snow_specular.png" />
    <File fileId="4" filename="$data/shaders/buildingShader.xml" />
    <File fileId="14" filename="$data/shaders/decalShader.xml" />
    <File fileId="18" filename="$data/shaders/snowHeapShader.xml" />
    <File fileId="23" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="6" filename="$data/shared/assets/assetLibraryDecals_diffuse.png" />
    <File fileId="7" filename="$data/shared/assets/assetLibraryDecals_normal.png" />
    <File fileId="13" filename="$data/shared/default_normal.png" />
    <File fileId="8" filename="$data/shared/default_specular.png" />
    <File fileId="25" filename="$data/shared/detailLibrary/flat_normal.png" />
    <File fileId="24" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png" />
    <File fileId="26" filename="$data/shared/detailLibrary/metallic/clear_specular.png" />
    <File fileId="36" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png" />
    <File fileId="37" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png" />
    <File fileId="34" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png" />
    <File fileId="35" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png" />
    <File fileId="30" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png" />
    <File fileId="31" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png" />
    <File fileId="27" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png" />
    <File fileId="28" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png" />
    <File fileId="29" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png" />
    <File fileId="19" filename="$data/shared/sparkles_normal.png" />
    <File fileId="20" filename="$data/shared/white_diffuse.png" />
    <File fileId="38" filename="$data/vehicles/johnDeere/shared/starFire6000/starFire6000Decals_diffuse.png" />
    <File fileId="32" filename="$data/vehicles/johnDeere/shared/starFire6000/starFire6000_normal.png" />
    <File fileId="33" filename="$data/vehicles/johnDeere/shared/starFire6000/starFire6000_vmask.png" />
    <File fileId="9" filename="../shared/antennas_diffuse.png" />
    <File fileId="10" filename="../shared/antennas_normal.png" />
    <File fileId="11" filename="../shared/antennas_specular.png" />
    <File fileId="1" filename="../shared/genericGarages_diffuse.png" />
    <File fileId="5" filename="../shared/genericGarages_mask.png" />
    <File fileId="2" filename="../shared/genericGarages_normal.png" />
    <File fileId="3" filename="../shared/genericGarages_specular.png" />
    <File fileId="12" filename="../shared/radioRTKDecal_diffuse.png" />
    <File fileId="21" filename="../shared/radioRTK_normal.png" />
    <File fileId="22" filename="../shared/radioRTK_specular.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="18" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="genericGarages_mat" materialId="1" customShaderId="4">
      <Custommap name="mMaskMap" fileId="5"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="assetLibraryDecals_mat" materialId="3" alphaBlending="true">
      <Texture fileId="6"/>
      <Normalmap fileId="7"/>
      <Glossmap fileId="8"/>
    </Material>
    <Material name="antennas_mat" materialId="2">
      <Texture fileId="9"/>
      <Normalmap fileId="10"/>
      <Glossmap fileId="11"/>
    </Material>
    <Material name="radioRTKDecal_mat" materialId="16" alphaBlending="true" customShaderId="14">
      <Texture fileId="12"/>
      <Normalmap fileId="13"/>
      <Glossmap fileId="8"/>
    </Material>
    <Material name="snow_mat" materialId="17" customShaderId="18">
      <Custommap name="mSparklesNormal" fileId="19"/>
      <Texture fileId="15"/>
      <Normalmap fileId="16" bumpDepth="0.5"/>
      <Glossmap fileId="17"/>
    </Material>
    <Material name="radioRTK_chrome_mat" materialId="14" customShaderId="23">
      <Custommap name="detailDiffuse" fileId="24"/>
      <Custommap name="detailNormal" fileId="25"/>
      <Custommap name="detailSpecular" fileId="26"/>
      <Texture fileId="20"/>
      <Normalmap fileId="21"/>
      <Glossmap fileId="22"/>
    </Material>
    <Material name="radioRTK_rubberBlack_mat" materialId="15" customShaderId="23">
      <CustomParameter name="porosity" value="0.5"/>
      <Custommap name="detailDiffuse" fileId="27"/>
      <Custommap name="detailNormal" fileId="28"/>
      <Custommap name="detailSpecular" fileId="29"/>
      <Texture fileId="20"/>
      <Normalmap fileId="21"/>
      <Glossmap fileId="22"/>
    </Material>
    <Material name="radioRTK_plasticPainted_mat" materialId="13" customShaderId="23">
      <CustomParameter name="colorScale" value="0.0395 0.2015 0.0242"/>
      <Custommap name="detailDiffuse" fileId="30"/>
      <Custommap name="detailNormal" fileId="25"/>
      <Custommap name="detailSpecular" fileId="31"/>
      <Texture fileId="20"/>
      <Normalmap fileId="21"/>
      <Glossmap fileId="22"/>
    </Material>
    <Material name="starfire_metalPainted_01_mat" materialId="5" customShaderId="23">
      <CustomParameter name="colorScale" value="0.0395 0.2015 0.0242"/>
      <Custommap name="detailDiffuse" fileId="34"/>
      <Custommap name="detailNormal" fileId="25"/>
      <Custommap name="detailSpecular" fileId="35"/>
      <Texture fileId="20"/>
      <Normalmap fileId="32"/>
      <Glossmap fileId="33"/>
    </Material>
    <Material name="starfire_silverScratched_mat" materialId="6" customShaderId="23">
      <Custommap name="detailDiffuse" fileId="36"/>
      <Custommap name="detailNormal" fileId="25"/>
      <Custommap name="detailSpecular" fileId="37"/>
      <Texture fileId="20"/>
      <Normalmap fileId="32"/>
      <Glossmap fileId="33"/>
    </Material>
    <Material name="starfire_rubberBlack_mat" materialId="7" customShaderId="23">
      <CustomParameter name="porosity" value="0.5"/>
      <Custommap name="detailDiffuse" fileId="27"/>
      <Custommap name="detailNormal" fileId="28"/>
      <Custommap name="detailSpecular" fileId="29"/>
      <Texture fileId="20"/>
      <Normalmap fileId="32"/>
      <Glossmap fileId="33"/>
    </Material>
    <Material name="starfire_plasticPaintedBlack_mat" materialId="8" customShaderId="23">
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
      <Custommap name="detailDiffuse" fileId="30"/>
      <Custommap name="detailNormal" fileId="25"/>
      <Custommap name="detailSpecular" fileId="31"/>
      <Texture fileId="20"/>
      <Normalmap fileId="32"/>
      <Glossmap fileId="33"/>
    </Material>
    <Material name="starfire_metalPainted_02_mat" materialId="9" customShaderId="23">
      <CustomParameter name="colorScale" value="1 0.7231 0"/>
      <Custommap name="detailDiffuse" fileId="34"/>
      <Custommap name="detailNormal" fileId="25"/>
      <Custommap name="detailSpecular" fileId="35"/>
      <Texture fileId="20"/>
      <Normalmap fileId="32"/>
      <Glossmap fileId="33"/>
    </Material>
    <Material name="starfire_chrome_mat" materialId="10" customShaderId="23">
      <Custommap name="detailDiffuse" fileId="24"/>
      <Custommap name="detailNormal" fileId="25"/>
      <Custommap name="detailSpecular" fileId="26"/>
      <Texture fileId="20"/>
      <Normalmap fileId="32"/>
      <Glossmap fileId="33"/>
    </Material>
    <Material name="starfire_metalPainted_03_mat" materialId="4" customShaderId="23">
      <CustomParameter name="colorScale" value="0.9 0.9 0.9"/>
      <Custommap name="detailDiffuse" fileId="34"/>
      <Custommap name="detailNormal" fileId="25"/>
      <Custommap name="detailSpecular" fileId="35"/>
      <Texture fileId="20"/>
      <Normalmap fileId="32"/>
      <Glossmap fileId="33"/>
    </Material>
    <Material name="starfireDecals_metalPainted_mat" materialId="12" customShaderId="23" customShaderVariation="vmaskUV2">
      <CustomParameter name="alphaBlendingClipThreshold" value="1"/>
      <Custommap name="detailDiffuse" fileId="34"/>
      <Custommap name="detailNormal" fileId="25"/>
      <Custommap name="detailSpecular" fileId="35"/>
      <Texture fileId="38"/>
      <Normalmap fileId="13"/>
      <Glossmap fileId="33"/>
    </Material>
    <Material name="starfireDecals_plasticPainted_mat" materialId="11" customShaderId="23" customShaderVariation="vmaskUV2">
      <CustomParameter name="alphaBlendingClipThreshold" value="1"/>
      <Custommap name="detailDiffuse" fileId="30"/>
      <Custommap name="detailNormal" fileId="25"/>
      <Custommap name="detailSpecular" fileId="31"/>
      <Texture fileId="38"/>
      <Normalmap fileId="13"/>
      <Glossmap fileId="33"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="rtkBuilding.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="rtkBuilding" nodeId="1">
      <TransformGroup name="LOD0" nodeId="2">
        <TransformGroup name="testArea" nodeId="3">
          <TransformGroup name="testArea1Start" translation="2.25 0 2.25" nodeId="4">
            <TransformGroup name="testArea1End" translation="-4.5 5.5 -4.5" nodeId="5"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="clearArea" nodeId="6">
          <TransformGroup name="clearAreaStart" translation="-2.5 0 -2.2" nodeId="7"/>
          <TransformGroup name="clearAreaWidth" translation="2.5 0 -2.2" nodeId="8"/>
          <TransformGroup name="clearAreaHeight" translation="-2.5 0 2.5" nodeId="9"/>
        </TransformGroup>
        <TransformGroup name="tipOcclusionUpdateAreas" nodeId="10">
          <TransformGroup name="tipOcclusionUpdateArea1Start" translation="-2.260163 0 -2.02901" nodeId="11">
            <TransformGroup name="tipOcclusionUpdateArea1End" translation="4.57003 0 4.313193" nodeId="12"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="visuals" nodeId="13">
          <Shape name="rtkBuilding" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="14">
            <Shape name="antennas" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="120" nodeId="15">
              <Shape name="decals" shapeId="3" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="3" clipDistance="20" nodeId="16"/>
            </Shape>
            <Shape name="starFire" translation="-0.23576 4.955576 0.591862" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="4,5,6,7,8,9,10" clipDistance="50" nodeId="17">
              <Shape name="decals" shapeId="5" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="11,12" clipDistance="50" nodeId="18"/>
              <Shape name="radioRTK" shapeId="6" castsShadows="true" receiveShadows="true" materialIds="13,14,15" clipDistance="300" nodeId="19">
                <Shape name="decals" shapeId="7" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="16" clipDistance="50" nodeId="20"/>
              </Shape>
            </Shape>
          </Shape>
          <TransformGroup name="winter" nodeId="21" weatherRequiredMask="0x400">
            <Shape name="snow" shapeId="8" castsShadows="true" receiveShadows="true" materialIds="17" clipDistance="120" nodeId="22"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="collisions" nodeId="23">
          <Shape name="tipCollision" translation="0.012987 0 0.103897" shapeId="9" static="true" collisionFilterGroup="0x18" collisionFilterMask="0x1" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="18" nodeId="24"/>
          <Shape name="collision" translation="0 1.09306 0" shapeId="10" static="true" collisionFilterGroup="0x3e" collisionFilterMask="0xfffffbff" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="18" nodeId="25"/>
        </TransformGroup>
      </TransformGroup>
      <Shape name="occluder" rotation="0 45 0" shapeId="11" castsShadows="true" receiveShadows="true" nonRenderable="true" occluder="true" materialIds="18" clipDistance="800" nodeId="26"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
