<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<l10n>
    <elements>
        <e k="action_changeManualSeedRate" v="Change seed rate"/>
        <e k="action_sendSoilSamples" v="Send soil samples for analysis"/>
        <e k="action_takeSoilSample" v="Take soil sample"/>
        <e k="action_toggleCropSensorNeg" v="Turn off crop sensor"/>
        <e k="action_toggleCropSensorPos" v="Turn on crop sensor"/>
        <e k="action_toggleSeedRateAutoModeNeg" v="Deactivate automatic seed rate"/>
        <e k="action_toggleSeedRateAutoModePos" v="Activate automatic seed rate"/>
        <e k="action_toggleSprayAmountAutoModeNeg" v="Deactivate automatic application rate"/>
        <e k="action_toggleSprayAmountAutoModePos" v="Activate automatic application rate"/>
        <e k="action_toggleSprayAmountManual" v="Change application rate"/>
        <e k="action_toggleSprayDefaultFruitRequirement" v="Change Nitrogen reference value"/>
        <e k="configuration_cropSensor" v="ISARIA PRO Compact"/>
        <e k="configuration_manureSensor" v="John Deere Manure Sensing"/>
        <e k="configuration_pulseWidthModulation" v="Pulse Width Modulation"/>
        <e k="configuration_weedSpotSpray" v="Weed Spot Spraying"/>
        <e k="environmentalScore_herbicide" v="Weed Control:"/>
        <e k="environmentalScore_lime" v="pH Value:"/>
        <e k="environmentalScore_nitrogen" v="Nitrogen:"/>
        <e k="environmentalScore_rewardNeg" v="Your environmental score decreases your sell prices by %d%%." tag="format"/>
        <e k="environmentalScore_rewardNone" v="Your environmental score does not affect the sell prices."/>
        <e k="environmentalScore_rewardPos" v="Your environmental score increases your sell prices by %d%%." tag="format"/>
        <e k="environmentalScore_soilSampling" v="Soil Sampling:"/>
        <e k="environmentalScore_tillage" v="Tillage:"/>
        <e k="fieldInfo_bad" v="Bad"/>
        <e k="fieldInfo_expectedYield" v="Expected Yield"/>
        <e k="fieldInfo_good" v="Good"/>
        <e k="fieldInfo_nValue" v="Nitrogen"/>
        <e k="fieldInfo_noSoilDataFound" v="No Data Found"/>
        <e k="fieldInfo_ok" v="Ok"/>
        <e k="fieldInfo_perfect" v="Perfect"/>
        <e k="fieldInfo_phValue" v="pH Value"/>
        <e k="fieldInfo_soil" v="Soil"/>
        <e k="fieldInfo_yieldPotential" v="Yield Potential"/>
        <e k="function_cropSensor" v="With a crop sensor you can measure the real nitrogen uptake of the crop to apply more precise fertilizer rates."/>
        <e k="function_rtkStation" v="This station provides your vehicles with a better GPS signal. This helps your AI helpers to drive more precise and do their work faster."/>
        <e k="function_soilSampler" v="With a soil sampling unit you can take soil samples to have more detailed information about a field for future working steps."/>
        <e k="helpHeader" v="Precision Farming"/>
        <e k="helpText_01_part01" v="This Precision Farming mod adds more realism and aspects of real farming into Farming Simulator. The main focus is on different soil types, which influence the growth of the crops and adding more depth to fertilization and liming on the field. 

The mod adds a new tab to the map overview, which is dedicated to the precision farming features."/>
        <e k="helpText_01_part03" v="EIT Food is Europe’s leading agri-food innovation initiative, with the aim to create a sustainable and future-proof food sector. The initiative is made up of a consortium of key industry players, start-ups, research centres and universities from across Europe. EIT Food aims to collaborate closely with consumers to develop new knowledge and technology-based products and services that will ultimately deliver a healthier and more sustainable lifestyle for all European citizens."/>
        <e k="helpText_02_part01" v="This mod divides the ground into four types of soil. Each individual soil type has its own characteristic, which influences the crop growth and ultimately the yield amount.

Therefore, every soil type needs a special treatment to get the maximum yield from the field."/>
        <e k="helpText_02_part02" v="Soil Types:
  - Loamy Sand
  - Sandy Loam
  - Loam
  - Silty Clay"/>
        <e k="helpText_03_part01" v="To determine which soil type is located where on the field, you have to analyze the soil first. This can be done with a soil sampling device, such as the ISARIA SCOUT, which is available in the shop.

Drive to multiple spots on the field with the soil sampling device. Take numerous soil samples until the field is fully covered dark red on the soil map. This colour indicates where samples have already been taken."/>
        <e k="helpText_03_part02" v="After that you can send the soil samples to the laboratory for analysis. A few minutes later you&apos;ll see the results on the soil map. Additionally, you now can also see the pH and nitrogen map."/>
        <e k="helpText_03_part03" v="If you don&apos;t have a soil sampler, you can also buy the soil data from the menu. Just click on the field icon while in the Precision Farming screen and select the &quot;Purchase Soil Information&quot; option. Of course it is cheaper to sample the field manually."/>
        <e k="helpText_04_part01" v="Next to the soil map you can find the pH value map. This indicates the acidity or basicity of the soil. The pH value should always be in the optimal target range depending on the soil type.

Target pH values per soil type:
  - Loamy Sand: 6.0
  - Sandy Loam: 6.5
  - Loam: 6.75
  - Silty Clay: 7.0"/>
        <e k="helpText_04_part02" v="The pH value can be increased by liming the field. This is recommended every third harvest. By default, the lime spreader automatically adjusts the application rate to the rate required to reach the optimal pH target level, but there is also an option to control it manually.

If the pH value is not at the optimal level the yield decreases. Depending on the soil type, the pH level decreases after every harvest."/>
        <e k="helpText_05_part01" v="Next to the pH map you can find the nitrogen map. This indicates the current level of nitrogen in the ground. The optimal level of nitrogen depends on the planted crop and the soil type.

By walking on the field and having a look at the &apos;Field Info Display&apos;, you can see the current and target nitrogen levels of a specific spot on the field."/>
        <e k="helpText_05_part02" v="The nitrogen level can be increased by applying either fertilizer or manure.

Slurry or manure will increase the nitrogen level by a fixed value depending on the soil type. It is recommended to do this before preparing the field for the next sowing.

Mineral and liquid fertilizer adjusts the nitrogen level automatically to the crop requirements, if the crop is already planted. This should be done within the first growth states, after sowing the crop.

It&apos;s always possible to control the application rate manually."/>
        <e k="helpText_06_part01" v="In the yield map you can see the yield at specific spots on the field. This can be used to analyse the field afterwards."/>
        <e k="helpText_06_part02" v="The yield is also shown in real time in the top left help window. This shows the following values:"/>
        <e k="helpText_06_part02_area" v="Harvested area in hectar (In this session, with this combine)"/>
        <e k="helpText_06_part02_areaTotal" v="Total harvested area (With this combine)"/>
        <e k="helpText_06_part02_yield" v="Current yield in tons per hectar and percentage"/>
        <e k="helpText_07_part01" v="For some crops, the Precision Farming DLC has the option of adjusting the seed rate in different zones of each field. In some zones, you can reduce the seed rate while still maintaining the same yield level. On the other hand, some areas may require a higher seed rate to improve competitiveness against weeds and reach the full yield potential. Three seed rate options are available: low, standard and high."/>
        <e k="helpText_07_part02" v="Selecting an automatic seed rate option will always give the best seed rate for each part of the field. In this mode, the standard seed rate is used for sandy loam and the higher seed rate on loamy sand except for canola where high seed rates will reduce yield. The loam soil has the highest fertility and yield potential and so the lower seed rate is better while silty clay is a challenging soil type and a higher seed rate will compensate for lower emergence in the poorer seedbed conditions."/>
        <e k="helpText_07_part03" v="The crops for which a variable seed rate is available, and the optimum seed rates for soil types are shown in the table below. While seeding in manual mode, the small bars below the circles indicate which of the three possible seed rates would be optimal for the current soil type."/>
        <e k="helpText_08_part01" v="With the Precision Farming DLC the weed distribution on your fields changes: weeds may appear in bigger or smaller patches."/>
        <e k="helpText_08_part02" v="As weeds do not grow all over a field, you can save money on herbicide and increase your environmental score by only spraying where your sprayer “sees” the weeds. To do this, you must purchase a sprayer with the option for “Spot Spraying”. This ensures that each nozzle of the sprayer will only turn on while there are actual weeds below the nozzle. With that you may use up to 90% less herbicide, reducing costs and protecting the environment."/>
        <e k="helpText_08_part03" v="The DLC adds two new John Deere sprayers which include the “See &amp; Spray™” configuration, for spot spraying. “See &amp; Spray™” is the latest in precision farming technology using machine vision and artificial intelligence. Cameras are located on the spray boom and the machine vision software distinguishes between crop and weed plants. If enough weeds are detected, the nozzles open and the herbicide is applied."/>
        <e k="helpText_08_part04" v="Other sprayers now have a configuration to be equipped with WeedSeeker® 2 sensors from PTx Trimble to support spot spraying."/>
        <e k="helpText_09_part01" v="Pulse width modulation is a technology that enables the sprayers to control the application rate of each nozzle individually. The rate is controlled by switching the nozzle on and off in a specific cycle."/>
        <e k="helpText_09_part02" v="With this system, the sprayer can apply a more precise application rate across the entire field. The application rate remains at the set target value, especially in curved sections and at variable speeds. Below you can see a comparison with the system and without."/>
        <e k="helpText_10_part01" v="Tramlines are the field paths that are used while driving on the field if the crops are already grown a bit higher. For example if you apply fertilizer with your sprayer. To not damage any crops while driving on the field, those paths are already left clear during seeding."/>
        <e k="helpText_10_part02" v="With the Precision Farming DLC you can now generate nice tramlines as well. After defining the working width of your sprayer, the seeder is automatically generating the tramlines. The sprayer working width can be defined in the Precision Farming map screen. Just click on the field and select the &quot;Tramlines&quot; button below the field infos."/>
        <e k="helpText_11_part01" v="Liquid manure is never homogeneous. Measuring its nutrient content as it is applied is an important new technology towards more sustainable and precise fertilization. The DLC adds new functionality in this area so that the nitrogen concentration in the slurry will now always vary. The applied nitrogen can differ from the expected application rate up to 40%."/>
        <e k="helpText_11_part02" v="To compensate for this, each slurry tanker in the game now has the option to install the Manure Sensing system from John Deere. This near-infrared sensor measures the current nitrogen content of the manure. With that information the application rate will be dynamically adjusted as the machine travels across the field, so that you can apply the precise amount of nutrients you intended."/>
        <e k="helpText_12_part01" v="The biomass and the nutrient content of crops varies across each field and also, seasonally. For optimal and sustainable nitrogen fertilization, you can purchase a sensor to measure the crop’s actual nitrogen needs in real-time during the application of the fertilizer. The associated software then calculates the amount of additional nitrogen needed to release the crop’s yield potential. Depending on that adjusted nitrogen map the fertilizer spreaders will then automatically apply the correct value."/>
        <e k="helpText_12_part02" v="If you don’t use the crop sensor, your yield will be lower in some parts of the field. Using a crop sensor also helps you to reach the highest nitrogen score in your environmental score."/>
        <e k="helpText_12_part03" v="Two sensors are available. One is “active” - the ISARIA PRO Active - and one “passive” - the ISARIA PRO Compact. The active sensor is mounted in front as in the screenshot above. It has a pulsing light source and can be used day and night.  The passive sensor is mounted on the cab mirrors and requires daylight to function."/>
        <e k="helpText_12_part04" v="The sensors can only be used, when the crop has enough green leaves for the sensor to detect differences. For cereals the best time to use a sensor is the mineral fertilizer application in spring."/>
        <e k="helpText_12_part05" v="The PRO Compact is available in the shop as configuration for all tractors."/>
        <e k="helpText_13_part01" v="The Precision Farming DLC also gives you an environmental score to indicate whether you are growing crops in an environmentally friendly and sustainable way. There is a total score for your farm across all your fields and you can also obtain the score for each field. Scores are shown in your Precision Farming Menu. This score directly affects crop value in the game. The maximum score of 100 will increase the price you get for your crop by 15%."/>
        <e k="helpText_13_part02" v="Be aware, there is also a penalty for having a low score."/>
        <e k="helpText_13_part03" v="If you zoom into your map, you’ll see a score for each field. You can then check which fields need better management to raise your total environmental score."/>
        <e k="helpText_13_part04" v="Scoring Aspects:

Nitrogen: The score will change depending on the fertilization. The maximum score (30) will only be reached, if you use the manure sensor for organic fertilization AND the crop sensor for the mineral fertilizer application. Overfertilization will decrease the score, because the excessive nitrogen will be washed out and can pollute the groundwater. Underfertilization also decreases the score, because you won’t reach the full yield potential so that the crop takes less CO2 out of the atmosphere. The nitrogen score will only be updated after the harvest. 

pH Value: Keep your pH value in the right range to gain the full points (15). Maintaining an optimal pH is a prerequisite for sustainable farming. Only with that you reach the full yield potential and the soil has the right balance for nutrient storage and mineralization. Too high or too low pH will decrease the score. The pH score gets updated after the harvest.

Weed Control: Full score (30) is reached while using the spot spray technology. With that you perfectly control your weeds with the minimum usage of herbicides and reach the optimal yield. You can also collect points for mechanical weed control, but the score is lower (20), because this leads to soil degradation (compaction, erosion, new weed germination, loss of soil moisture) and higher fuel usage. 15 points are collected, when you spray the whole field, which leads to the full yield but without herbicide reduction. If you don’t control your weeds at all, you get the lowest score (10), because this has a very negative impact on yield and increases the long-term weed pressure. This is not helpful to feed the growing world population.

Soil Sampling: Sampling your fields to know the nutrient status of the soil is the basis for sustainable farming. So, soil sampling increases your score by 15 points.

Tillage: Tillage also affects your environmental score. Deep tillage like ploughing burns a lot of fuel, brings weed seeds near the soil surface and makes the soil susceptible to erosion. So, ploughing attracts zero points! Shallow tillage with the incorporation of crop residues saves fuel, reduces erosion and is rewarded with 5 points. Minimal tillage and direct seeding give the maximum score of 10 points."/>
        <e k="helpText_14_part01" v="To get an economic analysis of each field, you can click on each field in the &apos;Precision Farming&apos; page. This will open a window that lists the costs, earnings and total balance of the field."/>
        <e k="helpText_14_part02" v="You can either view the total values of the field or have a statistic since the last time the reset button was pressed. This gives you the possibilty to track data over multiple harvests."/>
        <e k="helpText_15_part01" v="Planting a cover crop like oilseed radish on your field during winter can earn you subsidies of up to 200€ per hectare. To qualify, ensure the field remains covered through February."/>
        <e k="helpText_15_part02" v="Cover crops increase soil organic matter, and improve soil fertility by capturing excess nutrients after a crop is harvested. They also raise soil moisture holding capacity, help prevent soil erosion, limit nutrient runoff and reduce soil compaction."/>
        <e k="helpText_15_title01" v="Cover Crop Subsidy"/>
        <e k="helpTitle_01" v="General"/>
        <e k="helpTitle_02" v="Soil Types"/>
        <e k="helpTitle_03" v="Soil Sampling"/>
        <e k="helpTitle_04" v="pH Value"/>
        <e k="helpTitle_05" v="Nitrogen Value"/>
        <e k="helpTitle_06" v="Yield Map"/>
        <e k="helpTitle_07" v="Variable Seed Rate"/>
        <e k="helpTitle_08" v="Weed Control via Spot Spraying"/>
        <e k="helpTitle_09" v="Pulse Width Modulation (PWM)"/>
        <e k="helpTitle_10" v="Tramlines"/>
        <e k="helpTitle_11" v="Manure Nitrogen Sensor"/>
        <e k="helpTitle_12" v="Crop Sensor for Nitrogen Fertilization"/>
        <e k="helpTitle_13" v="Environmental Score"/>
        <e k="helpTitle_14" v="Economic Analysis"/>
        <e k="helpTitle_15" v="Subsidies"/>
        <e k="hudExtensionSowingMachine_auto" v="(auto.)"/>
        <e k="hudExtensionSowingMachine_headline" v="Variable Seed Rate"/>
        <e k="hudExtensionSowingMachine_notAvailable" v="Not available"/>
        <e k="hudExtensionSowingMachine_seedRate" v="%d seeds/m²" tag="format"/>
        <e k="hudExtensionSowingMachine_tramlineNotAvailable" v="No Tramlines defined"/>
        <e k="hudExtensionSowingMachine_tramlineWidth" v="Tramline Width: %dm" tag="format"/>
        <e k="hudExtensionSprayer_actualValue" v="Current
%s" tag="format"/>
        <e k="hudExtensionSprayer_applicationRate" v="Application Rate:"/>
        <e k="hudExtensionSprayer_automaticShort" v="auto."/>
        <e k="hudExtensionSprayer_description_fertilizerAutoFruit" v="Increasing Nitrogen level to optimal value for &apos;%s&apos; on &apos;%s&apos;" tag="format"/>
        <e k="hudExtensionSprayer_description_fertilizerAutoNoFruit" v="No crop detected. Seed first for best result. Apply default value for &apos;%s&apos;." tag="format"/>
        <e k="hudExtensionSprayer_description_fertilizerAutoNoFruitDefault" v="No crop detected. Seed first for best result. Using target for &apos;%s&apos; on &apos;%s&apos;." tag="format"/>
        <e k="hudExtensionSprayer_description_fertilizerManualFruit" v="Showing optimal value for &apos;%s&apos; on &apos;%s&apos;" tag="format"/>
        <e k="hudExtensionSprayer_description_fertilizerManualNoFruit" v="No crop detected. Seed first to see fertilizing recommendation."/>
        <e k="hudExtensionSprayer_description_limeAuto" v="Increasing pH to optimal value for &apos;%s&apos; (%s)" tag="format"/>
        <e k="hudExtensionSprayer_description_limeManual" v="Showing optimal pH value for &apos;%s&apos; (%s)" tag="format"/>
        <e k="hudExtensionSprayer_description_manureAuto" v="Applying manure amount depending on soil yield potential (%s)" tag="format"/>
        <e k="hudExtensionSprayer_description_noFertilizerRequired" v="Crop does not require additional fertilizer."/>
        <e k="hudExtensionSprayer_description_slurryAuto" v="Applying slurry amount depending on soil yield potential (%s)" tag="format"/>
        <e k="hudExtensionSprayer_headline_n_liquidFertilizer" v="Nitrogen - Liquid Fertilizer Application"/>
        <e k="hudExtensionSprayer_headline_n_manureSpreader" v="Nitrogen - Manure Application"/>
        <e k="hudExtensionSprayer_headline_n_slurryTanker" v="Nitrogen - Slurry Application"/>
        <e k="hudExtensionSprayer_headline_n_solidFertilizer" v="Nitrogen - Mineral Fertilizer Application"/>
        <e k="hudExtensionSprayer_headline_ph_lime" v="pH Value - Lime Application"/>
        <e k="hudExtensionSprayer_invalidValues" v="No values detected yet"/>
        <e k="hudExtensionSprayer_newValue" v="New: %s" tag="format"/>
        <e k="hudExtensionSprayer_soilType" v="Soil: %s" tag="format"/>
        <e k="hudExtensionSprayer_targetReached" v="Target Reached
%s" tag="format"/>
        <e k="hudExtensionSprayer_unknown" v="Unknown"/>
        <e k="info_environmentalScorePenalty" v="Environmental Score Penalty"/>
        <e k="info_environmentalScoreReward" v="Environmental Score Reward"/>
        <e k="info_numSamplesTaken" v="Soil samples taken: %d" tag="format"/>
        <e k="info_samplesAnalysed" v="Soil Samples analysed"/>
        <e k="info_samplesSend" v="The soil samples are now sent to a laboratory for analysis. You will see the results on the soil types map soon."/>
        <e k="info_subsidiesCoverCrop" v="Subsidies - Cover Crop"/>
        <e k="input_PRECISIONFARMING_SEED_RATE_1" v="Increase Seed Rate"/>
        <e k="input_PRECISIONFARMING_SEED_RATE_2" v="Decrease Seed Rate"/>
        <e k="input_PRECISIONFARMING_SEED_RATE_MODE" v="Toggle Seed Rate Auto. Mode"/>
        <e k="input_PRECISIONFARMING_SPRAY_AMOUNT_1" v="Increase Spray Amount"/>
        <e k="input_PRECISIONFARMING_SPRAY_AMOUNT_2" v="Decrease Spray Amount"/>
        <e k="input_PRECISIONFARMING_SPRAY_AMOUNT_MODE" v="Toggle automatic spray amount"/>
        <e k="input_PRECISIONFARMING_TOGGLE_CROP_SENSOR" v="Crop Sensor Activation"/>
        <e k="pa_sampledArea" v="Soil Sample Taken"/>
        <e k="precisionFarming_firstStart" v="You&apos;ve just installed the Precision Farming Mod. This mod adds more realism and aspects of real farming into Farming Simulator.

We&apos;ve added some new pages to the Help Menu to explain everything. Do you want to open them now?"/>
        <e k="settingDescription_inputHelpDisplay" v="Defines if extra help information from Precision Farming DLC is always active, even when the help window is disabled."/>
        <e k="settingDescription_realisticSpreadOutput" v="Spreaders apply more fertilizer or lime on the ground if you drive too slow."/>
        <e k="settingDescription_realisticSpreadPattern" v="Spreaders do apply a different amount of fertilizer or lime on the outside compared to the inside."/>
        <e k="settingTitle_inputHelpDisplay" v="Help Window Always Active"/>
        <e k="settingTitle_realisticSpreadOutput" v="Speed Dependent Application"/>
        <e k="settingTitle_realisticSpreadPattern" v="Realistic Spread Pattern"/>
        <e k="shopInfo_cropSensorHeader" v="ISARIA Pro Compact"/>
        <e k="shopInfo_cropSensorText" v="The ISARIA Pro Compact detects the real nitrogen demand of your crops. While driving with this sensor over your field you&apos;ll get more precise information of the nitrogen that is required. With this information the fertilization will be more accurate and results in a higher yield.

Compared to the ISARIA Pro Active, this sensor can only be used at daytime."/>
        <e k="shopInfo_manureSensorHeader" v="Manure Sensor"/>
        <e k="shopInfo_manureSensorText" v="The manure sensor will detect the nitrogen in your manure. As the nitrogen in the manure is never homogeneous, this sensor guarantees the application of the same nitrogen amount all over the field."/>
        <e k="shopInfo_pulseWidthModulationHeader" v="Pulse Width Modulation"/>
        <e k="shopInfo_pulseWidthModulationText" v="Pulse width modulation enables the sprayer to control each individual nozzle separately. This enables uniform application regardless of speed and cornering."/>
        <e k="shopInfo_weedSpotSprayHeader" v="Weed Spot Spraying"/>
        <e k="shopInfo_weedSpotSprayText" v="With this configuration, each nozzle of the sprayer will only turn on while there are actual weeds below the nozzle. With that you may use 90% less herbicide, reducing costs and protecting the environment."/>
        <e k="shopItem_garageRtkStation" v="Shed with RTK Base Station"/>
        <e k="shopItem_rtkStation" v="Building with RTK Base Station"/>
        <e k="soilStates_replaced" v="See Precision Farming"/>
        <e k="typeDesc_cropSensor" v="crop sensor"/>
        <e k="typeDesc_soilSampler" v="soil sampling unit"/>
        <e k="ui_cropName" v="Crop"/>
        <e k="ui_economicAnalysis" v="Economic Analysis"/>
        <e k="ui_economicAnalysisAIHelperCosts" v="AI Helper:"/>
        <e k="ui_economicAnalysisButtonPeriod" v="Show Values Since Reset"/>
        <e k="ui_economicAnalysisButtonSwitch" v="Value Mode"/>
        <e k="ui_economicAnalysisButtonTotal" v="Show Total Values"/>
        <e k="ui_economicAnalysisFertilizer" v="Mineral Fertilizer:"/>
        <e k="ui_economicAnalysisFuel" v="Fuel:"/>
        <e k="ui_economicAnalysisHeaderAdditionalField" v="Additional Field (%.2f ha)" tag="format"/>
        <e k="ui_economicAnalysisHeaderField" v="Field %d (%.2f ha)" tag="format"/>
        <e k="ui_economicAnalysisHeaderValuesPeriod" v="Values Since Last Reset"/>
        <e k="ui_economicAnalysisHeaderValuesTotal" v="Total Values"/>
        <e k="ui_economicAnalysisHerbicide" v="Herbicide:"/>
        <e k="ui_economicAnalysisLime" v="Lime:"/>
        <e k="ui_economicAnalysisLiquidFertilizer" v="Liquid Fertilizer:"/>
        <e k="ui_economicAnalysisLiquidManure" v="Slurry:"/>
        <e k="ui_economicAnalysisManure" v="Manure:"/>
        <e k="ui_economicAnalysisReset" v="Reset"/>
        <e k="ui_economicAnalysisSeeds" v="Seeds:"/>
        <e k="ui_economicAnalysisSoilSamples" v="Soil Samples:"/>
        <e k="ui_economicAnalysisSubsidies" v="Subsidies:"/>
        <e k="ui_economicAnalysisTotal" v="Total"/>
        <e k="ui_economicAnalysisTotalCosts" v="Total Costs"/>
        <e k="ui_economicAnalysisTotalEarnings" v="Total Earnings"/>
        <e k="ui_economicAnalysisVehicleMaintenance" v="Vehicle Maintenance:"/>
        <e k="ui_economicAnalysisYield" v="Yield:"/>
        <e k="ui_environmentalScore" v="Environmental Score"/>
        <e k="ui_environmentalScoreShowDetails" v="Environmental Score Details"/>
        <e k="ui_fieldBuyInfo_header" v="Field Info"/>
        <e k="ui_fieldBuyInfo_soilDis" v="Soil Distribution"/>
        <e k="ui_fieldBuyInfo_yieldPot" v="Expected Yield Potential"/>
        <e k="ui_header" v="Precision Farming"/>
        <e k="ui_help" v="Help"/>
        <e k="ui_laboratory" v="Laboratory"/>
        <e k="ui_laboratory_analyse" v="The laboratory is analysing %d soil samples." tag="format"/>
        <e k="ui_laboratory_idle" v="Currently no soil samples to analyse."/>
        <e k="ui_mapOverviewHeader" v="Soil Information"/>
        <e k="ui_mapOverviewNitrogen" v="Nitrogen"/>
        <e k="ui_mapOverviewPH" v="pH"/>
        <e k="ui_mapOverviewSeedRate" v="Seed Rate"/>
        <e k="ui_mapOverviewSoilType" v="Soil Types"/>
        <e k="ui_mapOverviewYield" v="Yield"/>
        <e k="ui_numSamples" v="Number of Samples:"/>
        <e k="ui_outdatedData" v="Outdated Data"/>
        <e k="ui_purchaseSoilMaps" v="Purchase Soil Information"/>
        <e k="ui_resetYield" v="Clear Yield Map"/>
        <e k="ui_seedRate_high" v="High"/>
        <e k="ui_seedRate_low" v="Low"/>
        <e k="ui_seedRate_medium" v="Standard"/>
        <e k="ui_serviceProviderCosts" v="Service Provider Costs:"/>
        <e k="ui_soilSampleDialogQuestion" v="Do you want to purchase the soil information for %s?" tag="format"/>
        <e k="ui_soilType_1" v="Loamy Sand"/>
        <e k="ui_soilType_2" v="Sandy Loam"/>
        <e k="ui_soilType_3" v="Loam"/>
        <e k="ui_soilType_4" v="Silty Clay"/>
        <e k="ui_tramlineDescription" v="Sets the distance between the tramlines that are automatically created during seeding. Set this to the width of your sprayer."/>
        <e k="ui_tramlineSpacing" v="Track Width"/>
        <e k="ui_tramlineWidth" v="Tramline Width"/>
        <e k="ui_tramlines" v="Tramlines"/>
        <e k="ui_tramlinesDisabled" v="No tramline width selected"/>
        <e k="ui_tramlinesOff" v="None"/>
        <e k="warning_sensorRequiresDaylight" v="Crop sensor requires daylight!"/>
    </elements>
</l10n>
