<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="isariaScout" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="24" filename="$data/shared/assets/assetLibraryDecals_diffuse.png" />
    <File fileId="25" filename="$data/shared/assets/assetLibraryDecals_normal.png" />
    <File fileId="26" filename="$data/shared/assets/assetLibraryStickers_diffuse.png" />
    <File fileId="34" filename="$data/shared/clearPlastic_diffuse.png" />
    <File fileId="27" filename="$data/shared/default_normal.png" />
    <File fileId="8" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" />
    <File fileId="9" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
    <File fileId="10" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" />
    <File fileId="20" filename="$data/shared/detailLibrary/calibrated/grainSmall_specular.png" />
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png" />
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png" />
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/clear_specular.png" />
    <File fileId="35" filename="$data/shared/detailLibrary/metallic/rough_specular.png" />
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png" />
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png" />
    <File fileId="17" filename="$data/shared/detailLibrary/nonMetallic/dirt_diffuse.png" />
    <File fileId="18" filename="$data/shared/detailLibrary/nonMetallic/dirt_normal.png" />
    <File fileId="19" filename="$data/shared/detailLibrary/nonMetallic/dirt_specular.png" />
    <File fileId="11" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png" />
    <File fileId="12" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png" />
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png" />
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png" />
    <File fileId="31" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_diffuse.png" />
    <File fileId="32" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png" />
    <File fileId="33" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png" />
    <File fileId="1" filename="$data/shared/white_diffuse.png" />
    <File fileId="28" filename="isariaScoutDecals_diffuse.png" />
    <File fileId="21" filename="isariaScoutGrid_diffuse.png" />
    <File fileId="22" filename="isariaScoutGrid_normal.png" />
    <File fileId="23" filename="isariaScoutGrid_vmask.png" />
    <File fileId="29" filename="isariaScoutHoses_normal.png" />
    <File fileId="30" filename="isariaScoutHoses_vmask.png" />
    <File fileId="2" filename="isariaScout_normal.png" />
    <File fileId="3" filename="isariaScout_vmask.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="1" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="isariaScout_silverScratched_01_mat" materialId="3" customShaderId="4">
      <CustomParameter name="colorScale" value="0.8632 0.8713 0.8713"/>
      <Custommap name="detailDiffuse" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="7"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScout_metalPainted_01_mat" materialId="4" customShaderId="4">
      <CustomParameter name="clearCoatIntensity" value="0.1000"/>
      <CustomParameter name="clearCoatSmoothness" value="0.2000"/>
      <CustomParameter name="colorScale" value="0.0027 0.0704 0.2502"/>
      <CustomParameter name="smoothnessScale" value="0.8500"/>
      <Custommap name="detailDiffuse" fileId="8"/>
      <Custommap name="detailNormal" fileId="9"/>
      <Custommap name="detailSpecular" fileId="10"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScout_silverScratched_02_mat" materialId="5" customShaderId="4">
      <Custommap name="detailDiffuse" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="7"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScout_metalPaintedBlack_01_mat" materialId="2" customShaderId="4">
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
      <Custommap name="detailDiffuse" fileId="11"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScout_chrome_mat" materialId="8" customShaderId="4">
      <Custommap name="detailDiffuse" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="14"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScout_plasticPaintedBlack_mat" materialId="7" customShaderId="4">
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
      <Custommap name="detailDiffuse" fileId="15"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScout_metalPainted_02_mat" materialId="9" customShaderId="4">
      <CustomParameter name="colorScale" value="0.073 0.073 0.073"/>
      <Custommap name="detailDiffuse" fileId="11"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScout_metalPainted_03_mat" materialId="11" customShaderId="4">
      <CustomParameter name="colorScale" value="0.521 0 0"/>
      <Custommap name="detailDiffuse" fileId="11"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScout_dirt_mat" materialId="12" customShaderId="4">
      <CustomParameter name="colorScale" value="0.20 0.14 0.08"/>
      <CustomParameter name="porosity" value="1.0"/>
      <Custommap name="detailDiffuse" fileId="17"/>
      <Custommap name="detailNormal" fileId="18"/>
      <Custommap name="detailSpecular" fileId="19"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScout_metalPaintedGraphite_mat" materialId="14" customShaderId="4">
      <CustomParameter name="colorScale" value="0 0.07 0.25"/>
      <Custommap name="detailDiffuse" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="20"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScoutGrid_silverScratched_mat" materialId="15" customShaderId="4" customShaderVariation="vmaskUV2">
      <CustomParameter name="colorScale" value="0.8632 0.8713 0.8713"/>
      <Custommap name="detailDiffuse" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="7"/>
      <Texture fileId="21"/>
      <Normalmap fileId="22"/>
      <Glossmap fileId="23"/>
    </Material>
    <Material name="isariaScout_silverScratched_03_mat" materialId="17" customShaderId="4" customShaderVariation="vmaskUV2">
      <CustomParameter name="alphaBlendingClipThreshold" value="1"/>
      <Custommap name="detailDiffuse" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="7"/>
      <Texture fileId="24"/>
      <Normalmap fileId="25"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScout_metalPaintedBlack_02_mat" materialId="20" customShaderId="4" customShaderVariation="vmaskUV2">
      <CustomParameter name="alphaBlendingClipThreshold" value="1"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
      <Custommap name="detailDiffuse" fileId="11"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Texture fileId="24"/>
      <Normalmap fileId="25"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScout_metalPainted_04_mat" materialId="18" customShaderId="4" customShaderVariation="vmaskUV2">
      <CustomParameter name="alphaBlendingClipThreshold" value="1"/>
      <Custommap name="detailDiffuse" fileId="11"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Texture fileId="26"/>
      <Normalmap fileId="27"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScout_silverScratched_04_mat" materialId="19" customShaderId="4" customShaderVariation="vmaskUV2">
      <CustomParameter name="alphaBlendingClipThreshold" value="1"/>
      <Custommap name="detailDiffuse" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="7"/>
      <Texture fileId="26"/>
      <Normalmap fileId="27"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScoutDecals_metalPainted_mat" materialId="16" customShaderId="4" customShaderVariation="vmaskUV2" alphaBlending="true">
      <CustomParameter name="alphaBlendingClipThreshold" value="1"/>
      <Custommap name="detailDiffuse" fileId="11"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Texture fileId="28"/>
      <Normalmap fileId="27"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScoutHoses_rubber_mat" materialId="6" customShaderId="4" customShaderVariation="vmaskUV2">
      <CustomParameter name="colorScale" value="0.0094 0.0094 0.0094"/>
      <CustomParameter name="porosity" value="0.5"/>
      <Custommap name="detailDiffuse" fileId="31"/>
      <Custommap name="detailNormal" fileId="32"/>
      <Custommap name="detailSpecular" fileId="33"/>
      <Texture fileId="1"/>
      <Normalmap fileId="29"/>
      <Glossmap fileId="30"/>
    </Material>
    <Material name="isariaScout_silverRough_mat" materialId="13" customShaderId="4" alphaBlending="true">
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
      <CustomParameter name="colorScale" value="0.7379 0.7454 0.7529"/>
      <Custommap name="detailDiffuse" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="35"/>
      <Texture fileId="34"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="isariaScout_metalPaintedBlack_03_mat" materialId="10" customShaderId="4" customShaderVariation="vmaskUV2">
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
      <Custommap name="detailDiffuse" fileId="11"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailSpecular" fileId="12"/>
      <Texture fileId="24"/>
      <Normalmap fileId="25"/>
      <Glossmap fileId="3"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="isariaScout.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="isariaScout_main_component1" shapeId="1" dynamic="true" compound="true" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" clipDistance="300" nodeId="1">
      <Shape name="isariaScout_vis" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2,3,4,5,7,8,9,11,14" skinBindNodeIds="2 17 18 19 20 21 26 28 34 35 37 56 57" clipDistance="300" nodeId="2">
        <TransformGroup name="attachable" nodeId="3">
          <TransformGroup name="attacherJoint" translation="0 0.374134 0.272288" rotation="0 90 0" nodeId="4"/>
          <TransformGroup name="topReferenceNode" translation="0 0.958361 0.277424" nodeId="5"/>
          <TransformGroup name="support" nodeId="6">
            <Shape name="supportFeet" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="4" clipDistance="100" nodeId="7">
              <Shape name="colPart" translation="0 0.227349 0.298926" shapeId="4" compoundChild="true" density="0.001" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="8"/>
            </Shape>
          </TransformGroup>
          <TransformGroup name="connectionHoses" nodeId="9">
            <TransformGroup name="hydraulicIn01" translation="-0.298698 0.563924 0.346158" nodeId="10">
              <Shape name="hydraulic_detached" translation="0.188347 0.439317 -0.145349" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="6" clipDistance="300" nodeId="11">
                <TransformGroup name="hydraulic_connector01" translation="-0.17944 0.340011 -0.075359" rotation="82.484772 88.417854 -180" nodeId="12"/>
                <TransformGroup name="hydraulic_connector02" translation="-0.180446 0.340075 -0.111464" rotation="145.293198 87.244423 -117.157722" nodeId="13"/>
                <Shape name="detail_mesh" translation="0.029651 -0.041786 0.050891" shapeId="6" castsShadows="true" receiveShadows="true" materialIds="5" clipDistance="300" nodeId="14"/>
              </Shape>
            </TransformGroup>
            <TransformGroup name="hydraulicOut01" translation="-0.14323 0.578943 0.417917" rotation="0 -81.783569 0" nodeId="15"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="movingParts" nodeId="16">
          <TransformGroup name="drillingUnit" collision="false" clipDistance="300" nodeId="17">
            <TransformGroup name="drillMotor" collision="false" clipDistance="300" nodeId="18">
              <TransformGroup name="drill" translation="-0.002 1.373116 -0.072853" collision="false" clipDistance="300" nodeId="19"/>
            </TransformGroup>
            <TransformGroup name="drillMotorHydraulic" translation="-0.0855 1.72 -0.033612" collision="false" clipDistance="300" nodeId="20">
              <TransformGroup name="drillMotorHydraulicPunch" collision="false" clipDistance="300" nodeId="21"/>
              <TransformGroup name="drillHydraulicJoint" nodeId="22"/>
              <Shape name="hoses" shapeId="7" castsShadows="true" receiveShadows="true" materialIds="6" clipDistance="300" nodeId="23"/>
              <Shape name="holeDecal" translation="0.0855 -0.000341 -0.037904" shapeId="8" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="10" clipDistance="30" nodeId="24"/>
              <Shape name="colPart03" translation="0.0855 0.598865 -0.02675" shapeId="9" compoundChild="true" density="0.001" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="25"/>
            </TransformGroup>
            <TransformGroup name="drillMotorHydraulicLock" translation="0.059844 1.758001 0.079748" collision="false" clipDistance="300" nodeId="26"/>
            <Shape name="drillMotorHydraulicPunchLock" shapeId="10" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="30" nodeId="27"/>
            <TransformGroup name="sampleContainers" collision="false" clipDistance="300" nodeId="28">
              <TransformGroup name="sampleContainersHydraulicRef" translation="-0.442177 0.162334 -0.020524" rotation="-179.999557 -89.099998 179.999893" nodeId="29"/>
              <Shape name="soilSample01" translation="-0.22992 0.033789 -0.152193" shapeId="11" castsShadows="true" receiveShadows="true" materialIds="12" clipDistance="30" nodeId="30"/>
              <Shape name="soilSample02" translation="-0.096761 0.033789 -0.152193" shapeId="12" castsShadows="true" receiveShadows="true" materialIds="12" clipDistance="30" nodeId="31"/>
              <Shape name="soilSample03" translation="0.03642 0.033789 -0.152193" shapeId="13" castsShadows="true" receiveShadows="true" materialIds="12" clipDistance="30" nodeId="32"/>
              <Shape name="containers_alpha" shapeId="14" castsShadows="true" receiveShadows="true" materialIds="13" clipDistance="300" nodeId="33"/>
            </TransformGroup>
            <TransformGroup name="sampleContainersHydraulic" translation="0.141744 0.162337 -0.011351" rotation="-179.999557 -89.099998 179.999893" collision="false" clipDistance="300" nodeId="34">
              <TransformGroup name="sampleContainersHydraulicPunch" translation="0 0 0.583994" collision="false" clipDistance="300" nodeId="35"/>
              <TransformGroup name="sampleContainersHydraulicJoint" nodeId="36"/>
            </TransformGroup>
            <TransformGroup name="backCover" translation="0 0.197454 0.010116" collision="false" clipDistance="300" nodeId="37">
              <Shape name="coverGrid" translation="0 0.176047 0.214532" shapeId="15" castsShadows="true" receiveShadows="true" materialIds="15" clipDistance="300" nodeId="38"/>
              <Shape name="decals" translation="0.000196 1.259052 -0.236187" shapeId="16" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="16" clipDistance="50" nodeId="39"/>
              <Shape name="screw_decals" translation="0 0.176047 0.214532" shapeId="17" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="17" clipDistance="30" nodeId="40"/>
              <Shape name="stickersDecal" shapeId="18" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="18" clipDistance="30" nodeId="41"/>
            </TransformGroup>
            <TransformGroup name="connectionHoses" nodeId="42">
              <TransformGroup name="electric" translation="-0.223288 0.809977 0.163367" rotation="0 -82.364342 0" nodeId="43">
                <Shape name="electric_detached" shapeId="19" castsShadows="true" receiveShadows="true" materialIds="6" clipDistance="300" nodeId="44">
                  <TransformGroup name="electric_connector" translation="0.032445 -0.14549 0.057168" rotation="98.425194 -4.699857 -9.687536" nodeId="45"/>
                </Shape>
              </TransformGroup>
            </TransformGroup>
            <TransformGroup name="visuals" nodeId="46">
              <Shape name="grid" shapeId="20" castsShadows="true" receiveShadows="true" materialIds="15" clipDistance="300" nodeId="47"/>
              <Shape name="stickers_decal" translation="0 0.373501 0.224648" shapeId="21" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="19,18" clipDistance="30" nodeId="48"/>
              <Shape name="screws_decal" translation="0 0.373501 0.224648" shapeId="22" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="20,17" clipDistance="30" nodeId="49"/>
              <Shape name="hose_mountings" translation="-0.080701 0.961456 0.2517" shapeId="23" castsShadows="true" receiveShadows="true" materialIds="5,7" clipDistance="300" nodeId="50"/>
            </TransformGroup>
            <TransformGroup name="collisions" nodeId="51">
              <Shape name="colPart01" translation="0 0.942328 0" shapeId="24" compoundChild="true" density="0.001" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="52"/>
              <Shape name="colPart02" translation="0 0.10019 -0.133278" shapeId="25" compoundChild="true" density="0.001" collisionFilterGroup="0x10004" collisionFilterMask="0xfe3ffb83" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="53"/>
            </TransformGroup>
            <TransformGroup name="drillUnitJoint" nodeId="54"/>
            <TransformGroup name="drillHydraulicJointAnim" translation="0.00063 1.636788 0.278591" nodeId="55"/>
            <TransformGroup name="lockBolt01" translation="-0.1485 1.72 -0.166674" collision="false" clipDistance="300" nodeId="56"/>
            <TransformGroup name="lockBolt02" translation="-0.01766 1.727839 -0.201797" collision="false" clipDistance="300" nodeId="57"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="samplingNode" translation="0 0 -0.073856" nodeId="58"/>
        <TransformGroup name="visuals" nodeId="59">
          <Shape name="screws_decal" translation="0 0.373501 0.224648" shapeId="26" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="17" clipDistance="30" nodeId="60"/>
          <Shape name="hose_conenctors" translation="-0.080701 0.961456 0.2517" shapeId="27" castsShadows="true" receiveShadows="true" materialIds="5" clipDistance="300" nodeId="61"/>
        </TransformGroup>
        <TransformGroup name="rootJoint" nodeId="62"/>
      </Shape>
      <TransformGroup name="skinnedMeshes" nodeId="63">
        <Shape name="hoses01" translation="0 0.373501 0.224648" shapeId="28" castsShadows="true" receiveShadows="true" materialIds="6" skinBindNodeIds="62 54 36" clipDistance="300" nodeId="64"/>
        <Shape name="hoses02" translation="-0.110352 1.003241 0.200809" shapeId="29" castsShadows="true" receiveShadows="true" materialIds="6" skinBindNodeIds="62 54 22 55" clipDistance="300" nodeId="65"/>
      </TransformGroup>
    </Shape>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="22">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="36">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="54">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="55">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="62">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
  </UserAttributes>
</i3D>
