<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>
            <en>Build Up Dump</en>  
            <de>Aufbaumulde</de>
        </name>
        <specs>
            <combination xmlFilename="xml/concreteWeight.xml"/>
        </specs>
         <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <image>store/store_unimogMulde.dds</image>
        <price>5500</price>
        <lifetime>600</lifetime>
        <shopHeight>4</shopHeight>        
        <rotation>0</rotation>
        <brand>MERCEDES</brand>
        <category>trailersChangingSystem</category>
        <shopTranslationOffset>0 0.03 0</shopTranslationOffset>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>i3d/Mulde_kurz.i3d</filename>
        <size width="3" length="3" lengthOffset="0.1" height="2.7" />
        <components maxMass="7000">
            <component centerOfMass="0 0.6 0"  solverIterationCount="10" mass="220"/>
        </components>
      <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
    </base>
    
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="hookLift" upperRotationOffset="0" allowsLowering="false"/>
        </inputAttacherJoints>
        <support animationName="moveSupport" delayedOnAttach="false"  detachAfterAnimation="true"/>
    </attachable>
    <attacherJoints>
        <attacherJoint node="Attacher_Gewicht" jointType="Gewicht">
            <schema position="0.5 1" rotation="0" invertX="false"/>
        </attacherJoint>
    </attacherJoints>
    
    <animations>
        <animation name="moveSupport">
            <part node="supportBackLeft" startTime="0" endTime="0.5" startTrans="0.554 0 0" endTrans="1 0 0"/>
            <part node="supportBackRight" startTime="0" endTime="0.5" startTrans="-0.554 0 0" endTrans="-1 0 0"/>            
            <part node="supportFrontLeft" startTime="0" endTime="0.5" startTrans="0.554 0 0" endTrans="1 0 0"/>        
            <part node="supportFrontRight" startTime="0" endTime="0.5" startTrans="-0.554 0 0" endTrans="-1 0 0"/>
            <part node="hightBackLeft" startTime="1" endTime="1.5" startTrans="0.485 -0.83 0" endTrans="0.485 -1.5 0"/>        
            <part node="hightBackRight" startTime="1" endTime="1.5" startTrans="-0.485 -0.83 0" endTrans="-0.485 -1.5 0"/>    
            <part node="hightFrontLeft" startTime="1" endTime="1.5" startTrans="0.485 -0.83 0" endTrans="0.485 -1.5 0"/>        
            <part node="hightFrontRight" startTime="1" endTime="1.5" startTrans="-0.485 -0.83 0" endTrans="-0.485 -1.5 0"/>
            <part node="supportBack" startTime="0.5" endTime="1" startRot="-90 0 0" endRot="0 0 0"/>
            <part node="supportFront" startTime="0.5" endTime="1" startRot="90 0 0" endRot="0 0 0"/>    
            <part node="cylinder"  startTime="0.3" endTime="0.4" visibility="false"/>
            <part node="cylinder" startTime="0" endTime="0.1" visibility="true"/>
            
       </animation>
       
       <animation name="tipAnimationBack">
            <part node="sticksBack" startTime="0.0" endTime="0.1" visibility="true"/>
            <part node="sticksBack" startTime="0.1" endTime="0.2" visibility="false"/>
            <part node="handleBackLeft"  startTime="0.0" endTime="0.4" startRot="0 0 0" endRot="0 0 40"/>
            <part node="handleBackRight" startTime="0.35" endTime="0.75" startRot="0 0 0" endRot="0 0 -40"/>
            <part node="backDoor"         startTime="0.7" endTime="1.2" startRot="0 0 0" endRot="-145 0 0"/>
            <part node="tank_vis"         startTime="1.1" endTime="2.1" startTrans="0.9676 -0.0007 -0.806" endTrans="0.9676 0.0607 -0.806"/>
            <part node="backDoor"         startTime="1.2" endTime="2.1" startRot="-145 0 0" endRot="-150 0 0"/>
            <part node="tank_vis"         startTime="2.1" endTime="11" startRot="0 0 0" endRot="-35 0 0"/>
            <part node="backDoor"         startTime="2.1" endTime="11" startRot="-150 0 0" endRot="-115 0 0"/>
            <part node="particle_back"    startTime="2.1" endTime="11" startRot="-10 0 0" endRot="25 0 0" />
            <sound template="metalLowVar2" file="sounds/tipping/metalOpen01.ogg" startTime="0.1" direction="1" volumeScale="1.5" pitchScale="1.2" />
            <sound template="metalLowVar2" file="sounds/tipping/metalOpen02.ogg" startTime="1.2" direction="1"  volumeScale="4.0" pitchScale="1.5"/>
            <sound template="metalLowVar2" file="sounds/tipping/squeaky.ogg" startTime="0.95" direction="1"  volumeScale="3.5" pitchScale="1.0"/>
            <sound template="clackVar5"     startTime="2.05" direction="1" volumeScale="1.4" pitchScale="0.8" innerRadius="3.0" outerRadius="40.0"  />
            <sound template="metalClose"    startTime="10.9" direction="1" volumeScale="1.6" pitchScale="0.6" innerRadius="3.0" outerRadius="40.0"/>
            <sound template="metalClose"    startTime="10.99" direction="-1" volumeScale="1.5"   pitchScale="0.8" innerRadius="3.0" outerRadius="40.0"/>
            <sound template="cylinderPunch" startTime="10.99" direction="-1" volumeScale="0.6" pitchScale="1.5" innerRadius="3.0"/>
            <sound template="cylinderPunch" startTime="8.22" direction="-1" volumeScale="0.5" pitchScale="1.6" innerRadius="3.0"/>
            <sound template="cylinderPunch" startTime="5.65" direction="-1" volumeScale="0.5" pitchScale="1.6" innerRadius="3.0"/>
            <sound template="cylinderPunch" startTime="3.1" direction="-1" volumeScale="0.5" pitchScale="1.6" innerRadius="3.0"/>
            <sound template="clackVar5"     startTime="1.95" direction="-1" volumeScale="1.4" pitchScale="1.0" innerRadius="3.0" outerRadius="40.0" />
            <sound template="cylinderPunch" startTime="1.80" direction="-1" volumeScale="0.5" pitchScale="1.4" innerRadius="3.0" />
            <sound template="metalLowVar2"  startTime="1.05"  direction="-1"  volumeScale="2.2" pitchScale="1.2" innerRadius="3.0" outerRadius="40.0"/>
            <sound template="metalClose"    startTime="1.05"  direction="-1"  volumeScale="1.2" pitchScale="0.8" innerRadius="3.0" outerRadius="40.0"/>
            <sound template="metalClose"    startTime="0.65" direction="-1"  volumeScale="4.0" pitchScale="0.9" innerRadius="3.0" outerRadius="40.0">
                <volume indoor="0.70" outdoor="1.0" />
            </sound>
        </animation>
        
        <!-- tipping left -->
        <animation name="tipAnimationLeft">
            <part node="sticksLeft" startTime="0.0" endTime="0.1" visibility="true"/>
            <part node="sticksLeft" startTime="0.1" endTime="0.2" visibility="false"/>
            <part node="handleBackLeft"  startTime="0.0" endTime="0.25" startRot="0 0 0" endRot="0 0 40"/>
            <part node="handleFrontLeft" startTime="0.15" endTime="0.4" startRot="0 0 0" endRot="0 0 40"/>
            <part node="sideDoorLeft"  startTime="0.35" endTime="0.8" startRot="0 0 0" endRot="0 0 -130"/>
            <part node="tipLeft"       startTime="0.8" endTime="1.75" startTrans="0.9675 1.216 -1.3828" endTrans="0.9675 1.276 -1.3828"/>
            <part node="sideDoorLeft"  startTime="0.8" endTime="1.75" startRot="0 0 -130" endRot="0 0 -140"/>
            <part node="tipLeft"        startTime="1.75" endTime="11" startRot="0 0 0" endRot="0 0 -35"/>
            <part node="sideDoorLeftup" startTime="1.75" endTime="11" startRot="0 0 0" endRot="0 0 35"/>
            <part node="sideDoorLeft"   startTime="1.75" endTime="11" startRot="0 0 -140" endRot="0 0 -105"/>
            <part node="particle_left"  startTime="1.75" endTime="11" startRot="-9 0 0" endRot="19.5 0 0"/>
            <sound template="metalLowVar2" file="sounds/tipping/metalOpen01.ogg" startTime="0.01" direction="1" volumeScale="1.5" pitchScale="1.2" />
            <sound template="metalLowVar2" file="sounds/tipping/metalOpen02.ogg" startTime="0.8" direction="1"  volumeScale="5.5" pitchScale="1.5"/>
            <sound template="metalLowVar2" file="sounds/tipping/squeaky.ogg" startTime="0.6" direction="1"  volumeScale="3.5" pitchScale="1.0"/>
            <sound template="clackVar5"     startTime="1.7" direction="1" volumeScale="1.4" pitchScale="0.8" innerRadius="3.0" outerRadius="40.0"  />
            <sound template="metalClose"    startTime="10.9" direction="1" volumeScale="1.6" pitchScale="0.6" innerRadius="3.0" outerRadius="40.0"/>
            <sound template="metalClose"    startTime="10.99" direction="-1" volumeScale="1.5"   pitchScale="0.8" innerRadius="3.0" outerRadius="40.0"/>
            <sound template="cylinderPunch" startTime="10.99" direction="-1" volumeScale="0.6" pitchScale="1.5" innerRadius="3.0"/>
            <sound template="cylinderPunch" startTime="8.32" direction="-1" volumeScale="0.5" pitchScale="1.6" innerRadius="3.0"/>
            <sound template="cylinderPunch" startTime="5.72" direction="-1" volumeScale="0.5" pitchScale="1.6" innerRadius="3.0"/>
            <sound template="cylinderPunch" startTime="2.98" direction="-1" volumeScale="0.5" pitchScale="1.6" innerRadius="3.0"/>
            <sound template="clackVar5"     startTime="1.78" direction="-1" volumeScale="1.4" pitchScale="1.0" innerRadius="3.0" outerRadius="40.0" />
            <sound template="cylinderPunch" startTime="1.80" direction="-1" volumeScale="0.5" pitchScale="1.4" innerRadius="3.0" />
            <sound template="metalLowVar2"  startTime="0.7"  direction="-1"  volumeScale="2.2" pitchScale="1.2" innerRadius="3.0" outerRadius="40.0"/>
            <sound template="metalClose"    startTime="0.7"  direction="-1"  volumeScale="1.2" pitchScale="0.8" innerRadius="3.0" outerRadius="40.0"/>
            <sound template="metalClose"    startTime="0.3" direction="-1"  volumeScale="4.0" pitchScale="0.9" innerRadius="3.0" outerRadius="40.0">
                <volume indoor="0.70" outdoor="1.0" />
            </sound>
        </animation>
        
        <!-- tipping right -->
        <animation name="tipAnimationRight">
            <part node="sticksRight" startTime="0.0" endTime="0.1" visibility="true"/>
            <part node="sticksRight" startTime="0.1" endTime="0.2" visibility="false"/>
            <part node="handleBackRight" startTime="0.0" endTime="0.25" startRot="0 0 0" endRot="0 0 -40"/>
            <part node="handleFrontRight" startTime="0.15" endTime="0.4" startRot="0 0 0" endRot="0 0 -40"/>
            <part node="sideDoorRight"  startTime="0.35" endTime="0.8" startRot="0 0 0" endRot="0 0 125"/>
            <part node="tipRight"        startTime="0.8" endTime="1.75" startTrans="-1.935 0 0" endTrans="-1.935 0.06 0"/>
            <part node="sideDoorRight"  startTime="0.8" endTime="1.75" startRot="0 0 125" endRot="0 0 134"/>
            <part node="tipRight"        startTime="1.75" endTime="11" startRot="0 0 0" endRot="0 0 35"/>
            <part node="sideDoorRightup" startTime="1.75" endTime="11" startRot="0 0 0" endRot="0 0 -35"/>
            <part node="sideDoorRight" startTime="1.75" endTime="11" startRot="0 0 134" endRot="0 0 100"/>
            <part node="particle_right" startTime="1.75" endTime="11" startRot="-6 0 0" endRot="27.5 0 0"/>    

            <sound template="metalLowVar2" file="sounds/tipping/metalOpen01.ogg" startTime="0.01" direction="1" volumeScale="1.5" pitchScale="1.2" />
            <sound template="metalLowVar2" file="sounds/tipping/metalOpen02.ogg" startTime="0.8" direction="1"  volumeScale="5.5" pitchScale="1.5"/>
            <sound template="metalLowVar2" file="sounds/tipping/squeaky.ogg" startTime="0.6" direction="1"  volumeScale="3.5" pitchScale="1.0"/>
            <sound template="clackVar5"     startTime="1.7" direction="1" volumeScale="1.4" pitchScale="0.8" innerRadius="3.0" outerRadius="40.0"  />
            <sound template="metalClose"    startTime="10.9" direction="1" volumeScale="1.6" pitchScale="0.6" innerRadius="3.0" outerRadius="40.0"/>
            <sound template="metalClose"    startTime="10.99" direction="-1" volumeScale="1.5"   pitchScale="0.8" innerRadius="3.0" outerRadius="40.0"/>
            <sound template="cylinderPunch" startTime="10.99" direction="-1" volumeScale="0.6" pitchScale="1.5" innerRadius="3.0"/>
            <sound template="cylinderPunch" startTime="8.32" direction="-1" volumeScale="0.5" pitchScale="1.6" innerRadius="3.0"/>
            <sound template="cylinderPunch" startTime="5.78" direction="-1" volumeScale="0.5" pitchScale="1.6" innerRadius="3.0"/>
            <sound template="cylinderPunch" startTime="2.98" direction="-1" volumeScale="0.5" pitchScale="1.6" innerRadius="3.0"/>
            <sound template="clackVar5"     startTime="1.78" direction="-1" volumeScale="1.4" pitchScale="1.0" innerRadius="3.0" outerRadius="40.0" />
            <sound template="cylinderPunch" startTime="1.80" direction="-1" volumeScale="0.5" pitchScale="1.4" innerRadius="3.0" />
            <sound template="metalLowVar2"  startTime="0.7"  direction="-1"  volumeScale="2.2" pitchScale="1.2" innerRadius="3.0" outerRadius="40.0"/>
            <sound template="metalClose"    startTime="0.7"  direction="-1"  volumeScale="1.2" pitchScale="0.8" innerRadius="3.0" outerRadius="40.0"/>
            <sound template="metalClose"    startTime="0.3" direction="-1"  volumeScale="4.0" pitchScale="0.9" innerRadius="3.0" outerRadius="40.0">
                <volume indoor="0.70" outdoor="1.0" />
            </sound>
        </animation>
    
        <animation name="toggleCover">
            <part node="cover" startTime="0"    endTime="0.05" visibility="true" />
            <part node="cover" startTime="0.05" endTime="0.1"  visibility="false" />
            <sound template="fabricCover2" startTime="0.01" direction="1"  volumeScale="1.4" pitchScale="1.5"/>
            <sound template="fabricCover1" startTime="0.05" direction="-1" volumeScale="1.4" pitchScale="1.8"/>
        </animation>
        
       
    </animations>    

   <fillRootNode node="0>"/>
   <fillMassNode node="0>"/>
    
   <fillUnit>
        <fillUnitConfigurations>
            
            <fillUnitConfiguration name="$l10n_configuration_capacity1500" price="0">
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="1500" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode1" />
                        <autoAimTargetNode node="fillAutoAimTarget1" startZ="-0.258" endZ="-1.8" invert="false" fillUnitIndex="1" startPercentage="10"/>
                    </fillUnit>
                   
                </fillUnits>
                <objectChange node="gitterColli" compoundChildActive="false" />
                <objectChange node="bordWallColliVorneOben" compoundChildActive="false" />
                <objectChange node="aufbau" visibilityActive="false" />
                <objectChange node="backDoorNode" visibilityActive="true" />
                <objectChange node="sideDoorLeft" visibilityActive="true" />
                <objectChange node="sideDoorRight" visibilityActive="true" />
                <objectChange node="bordWallColliBackDoorUnten" scaleActive="1 1 1"  translationActive="0 0 0"/>
                <objectChange node="bordWallColliLinksUnten" scaleActive="1 1 1"  translationActive="0 0 0"/>
                <objectChange node="bordWallColliRechtsUnten" scaleActive="1 1 1"  translationActive="0 0 0"/>
                <objectChange node="bordWallColliHintenOben" compoundChildActive="false" />
                <objectChange node="bordWallColliLinksOben" compoundChildActive="false" />
                <objectChange node="bordWallColliRechtsOben" compoundChildActive="false" />
                <objectChange node="Attacher_Gewicht" translationActive="0 100.499 0.125"/>

            </fillUnitConfiguration>
            
            <fillUnitConfiguration name="$l10n_configuration_capacity3600" price="2000">
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="3600" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode2" />
                        <autoAimTargetNode node="fillAutoAimTarget2" startZ="-0.258" endZ="-1.8" invert="false" fillUnitIndex="1" startPercentage="10"/>
                    </fillUnit>
      
                </fillUnits>
                <objectChange node="gitterColli" compoundChildActive="false" />
                <objectChange node="aufbau" visibilityActive="true" />
                <objectChange node="backDoorNode" visibilityActive="true" />
                <objectChange node="sideDoorLeft" visibilityActive="true" />
                <objectChange node="sideDoorRight" visibilityActive="true" />
                <objectChange node="bordWallColliBackDoorUnten" scaleActive="1 1 1"  translationActive="0 0 0"/> 
                <objectChange node="bordWallColliLinksUnten" scaleActive="1 1 1"  translationActive="0 0 0"/>
                <objectChange node="bordWallColliRechtsUnten" scaleActive="1 1 1"  translationActive="0 0 0"/>
                <objectChange node="bordWallColliHintenOben" scaleActive="1 1 1"  translationActive="0 -0.209 -1.043"/>
                <objectChange node="bordWallColliLinksOben" scaleActive="1 1 1"  translationActive="0 -0.707 0.016"/>
                <objectChange node="bordWallColliRechtsOben" scaleActive="1 1 1" translationActive="0 -0.707 0.016"/>
                <objectChange node="Attacher_Gewicht" translationActive="0 100.499 0.125"/>

            </fillUnitConfiguration>
            
             <fillUnitConfiguration name="$l10n_configuration_capacity3800" price="2500">
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="3800" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode2" />
                        <autoAimTargetNode node="fillAutoAimTarget2" startZ="-0.258" endZ="-1.8" invert="false" fillUnitIndex="1" startPercentage="10"/>
                    </fillUnit>
      
                </fillUnits>
                <objectChange node="gitterColli" compoundChildActive="false" />
                <objectChange node="aufbau" visibilityActive="true" />
                <objectChange node="backDoorNode" visibilityActive="true" />
                <objectChange node="sideDoorLeft" visibilityActive="true" />
                <objectChange node="sideDoorRight" visibilityActive="true" />
                <objectChange node="bordWallColliBackDoorUnten" scaleActive="1 1 1"  translationActive="0 0 0"/> 
                <objectChange node="bordWallColliLinksUnten" scaleActive="1 1 1"  translationActive="0 0 0"/>
                <objectChange node="bordWallColliRechtsUnten" scaleActive="1 1 1"  translationActive="0 0 0"/>
                <objectChange node="bordWallColliHintenOben" scaleActive="1 1 1"  translationActive="0 -0.209 -1.043"/>
                <objectChange node="bordWallColliLinksOben" scaleActive="1 1 1"  translationActive="0 -0.707 0.016"/>
                <objectChange node="bordWallColliRechtsOben" scaleActive="1 1 1" translationActive="0 -0.707 0.016"/>
                <objectChange node="Attacher_Gewicht" translationActive="0 100.499 0.125"/>

            </fillUnitConfiguration>
            
            <!-- Mit Bodenausschnitt, ohne Seitenklappen -->            
            <fillUnitConfiguration name="$l10n_mitBodenausschnitt2" price="0">
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="sugarCane" capacity="0" /> <!-- sugarCane because of ModHub-silo-problem -->                 
                 
                </fillUnits>
                <objectChange node="gitterColli" compoundChildActive="false" />
                <objectChange node="bordWallColliVorneOben" compoundChildActive="false" />
                <objectChange node="aufbau" visibilityActive="false" />
                <objectChange node="backDoorNode" visibilityActive="false" />
                <objectChange node="sideDoorLeft" visibilityActive="false" />
                <objectChange node="sideDoorRight" visibilityActive="false" />
                <objectChange node="handleFrontLeft" visibilityActive="false" />
                <objectChange node="handleFrontRight" visibilityActive="false" />
                <objectChange node="bordWallColliBackDoorUnten" compoundChildActive="false" />
                <objectChange node="bordWallColliLinksUnten" compoundChildActive="false" />
                <objectChange node="bordWallColliRechtsUnten" compoundChildActive="false" />
                <objectChange node="bordWallColliHintenOben" compoundChildActive="false" />
                <objectChange node="bordWallColliLinksOben" compoundChildActive="false" />
                <objectChange node="bordWallColliRechtsOben" compoundChildActive="false" />
                <objectChange node="Attacher_Gewicht" translationActive="0 1.499 0.125"/>

            </fillUnitConfiguration>
            
            <!-- Ballentransport -->
            
              <fillUnitConfiguration name="$l10n_ballentransport" price="0">
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="sugarCane" capacity="0" />  <!-- sugarCane because of ModHub-silo-problem -->
                               
                </fillUnits>
                <objectChange node="bordWallColliVorneOben" compoundChildActive="false" />
                <objectChange node="aufbau" visibilityActive="false" />
                <objectChange node="backDoorNode" visibilityActive="false" />
                <objectChange node="sideDoorLeft" visibilityActive="false" />
                <objectChange node="sideDoorRight" visibilityActive="false" />
                <objectChange node="Gitter" visibilityActive="true" />
                <objectChange node="handleFrontLeft" visibilityActive="false" />
                <objectChange node="handleFrontRight" visibilityActive="false" />
                <objectChange node="bordWallColliBackDoorUnten" compoundChildActive="false" />
                <objectChange node="bordWallColliLinksUnten" compoundChildActive="false" />
                <objectChange node="bordWallColliRechtsUnten" compoundChildActive="false" />
                <objectChange node="bordWallColliHintenOben" compoundChildActive="false" />
                <objectChange node="bordWallColliLinksOben" compoundChildActive="false" />
                <objectChange node="bordWallColliRechtsOben" compoundChildActive="false" />
                <objectChange node="Attacher_Gewicht" translationActive="0 1.499 0.125"/>
                
            </fillUnitConfiguration>
            
        </fillUnitConfigurations>
    </fillUnit>
    
       <baseColorConfigurations   price="0" useDefaultColors="false">
        <!--  defaultColorIndex="0"> -->
        <material materialSlotName="main"/>
        <baseColorConfiguration name="$l10n_color_sapGreen_newMetal"  color="0.001 0.356 0.292"/>
        <baseColorConfiguration name="$l10n_color_sapGreen_oldMetal"  color="0.001 0.356 0.292">
            <material materialSlotName="main">
                <detail specular="textures/materials/metalPaintedOld50Proz_specular.png" diffuse="textures/materials/metalPaintedOld50Proz_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </baseColorConfiguration>
        <baseColorConfiguration name="$l10n_color_sapGreen_brandNewMetal"  color="0.001 0.356 0.292">
            <material materialSlotName="main">
                <detail specular="textures/materials/calibratedPaintFlat_specular.dds" diffuse="textures/materials/calibratedPaintFlat_diffuse.dds" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </baseColorConfiguration>
        <baseColorConfiguration name="$l10n_color_seaGreen_newMetal"  color="0.141 0.227 0.162"/>
        <baseColorConfiguration name="$l10n_color_seaGreen_oldMetal"  color="0.141 0.227 0.162">
            <material materialSlotName="main">
                <detail specular="textures/materials/metalPaintedOld75Proz_specular.png" diffuse="textures/materials/metalPaintedOld75Proz_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </baseColorConfiguration>
        <baseColorConfiguration name="$l10n_color_seaGreen_brandNewMetal"  color="0.141 0.227 0.162">
            <material materialSlotName="main">
                <detail specular="textures/materials/calibratedPaintFlat_specular.dds" diffuse="textures/materials/calibratedPaintFlat_diffuse.dds" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </baseColorConfiguration>
        <baseColorConfiguration name="$l10n_color_luminousGreen" color="0 0.462 0.010"/>
        <baseColorConfiguration name="$l10n_color_mossGreen"  color="0.042 0.159 0.107">
            <material materialSlotName="main">
                <detail specular="textures/materials/metalPaintedOld75Proz_specular.png" diffuse="textures/materials/metalPaintedOld75Proz_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </baseColorConfiguration>
        <baseColorConfiguration name="$l10n_color_spruceGreen" color="0.010 0.080 0.048">
            <material materialSlotName="main">
                <detail specular="textures/materials/metalPaintedOld50Proz_specular.png" diffuse="textures/materials/metalPaintedOld50Proz_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </baseColorConfiguration>
        <baseColorConfiguration name="$l10n_color_gentianBlue" color="0.020 0.100 0.162">
            <material materialSlotName="main">
                <detail specular="textures/materials/metalPaintedOld25Proz_specular.png" diffuse="textures/materials/metalPaintedOld25Proz_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>        
        </baseColorConfiguration>
        <baseColorConfiguration name="$l10n_color_thwUltramarineBlue" color="0.013 0.093 0.332"/>
        <baseColorConfiguration name="$l10n_color_lightBlue" color="0.036 0.270 0.597"/>
        <baseColorConfiguration name="$l10n_color_pebbleGrey"  color="0.347 0.361 0.270"/>
        <baseColorConfiguration name="$l10n_color_greyWhite"  color="0.478 0.463 0.412"/>
        <baseColorConfiguration name="$l10n_color_rubyRed" color="0.279 0.030 0.032">
            <material materialSlotName="main">
                <detail specular="textures/materials/metalPaintedOld50Proz_specular.png" diffuse="textures/materials/metalPaintedOld50Proz_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </baseColorConfiguration>
        <baseColorConfiguration name="$l10n_color_fireRed" color="0.440 0.012 0.002"/>
        <baseColorConfiguration name="$l10n_color_brownOrange" color="FENDT_ORANGE1"/>
        <baseColorConfiguration name="$l10n_color_yellowOrange" color="JCB_YELLOW1"/>
        <baseColorConfiguration name="$l10n_color_amberYellow"  color="0.800 0.800 0.000"/>
        <baseColorConfiguration name="$l10n_color_luminousYellow"  color="0.462 1.000 0.000">
            <material materialSlotName="main">
                <detail specular="textures/materials/calibratedPaintFlat_specular.dds" diffuse="textures/materials/calibratedPaintFlat_diffuse.dds" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </baseColorConfiguration>   
        <baseColorConfiguration name="$l10n_color_oliv" color="0.147 0.159 0.125">
            <material materialSlotName="main">
                <detail specular="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </baseColorConfiguration>
        <baseColorConfiguration name="$l10n_color_olivGreen" color="0.107 0.133 0.070">
            <material materialSlotName="main">
                <detail specular="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </baseColorConfiguration>
        <baseColorConfiguration name="$l10n_color_blackRepaint" color="0.029 0.029 0.029"/>

    </baseColorConfigurations>

    
    <!-- Cover color configuration -->
    <designColor2Configurations title="$l10n_configuration_unimogCoverColor" useDefaultColors="false" price="50">
        <material materialSlotName="Cover"/>
        <designColor2Configuration name="Welger 1" color="WELGER_YELLOW1">
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColor2Configuration>
        <designColor2Configuration name="Welger 2" color="WELGER_GREEN2">
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColor2Configuration>
        <designColor2Configuration name="Rudolph 1" color="RUDOLPHSOHN_COVERGREEN">
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColor2Configuration>
        <designColor2Configuration name="Rudolph 2" color="RUDOLPHSOHN_DARKGREEN">
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColor2Configuration>
        <designColor2Configuration name="Rudolph 3" color="RUDOLPHSOHN_RED1">
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColor2Configuration>
        <designColor2Configuration name="Brantner" color="0.285 0.285 0.285" >
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </designColor2Configuration>
        <designColor2Configuration name="Farmtech" color="0.285 0.285 0.285" >
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColor2Configuration>
        <designColor2Configuration name="Strautmann"  color="STRAUTMANN_YELLOW1">
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColor2Configuration>
        <designColor2Configuration name="Amazone 1" color="1.00 0.26 0.00">
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColor2Configuration>
        <designColor2Configuration name="Amazone 2" color="AMAZONE_ORANGE1">
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColor2Configuration>
        <designColor2Configuration name="Kuhn"      color="0.5234 0.5234 0.5234">
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColor2Configuration>       
        <designColor2Configuration name="Krampe"  color="0.3 0.3 0.3" >
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColor2Configuration>
        <designColor2Configuration name="Metaltech"  color="METALTECH_GREEN_1">
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColor2Configuration> 
        <designColor2Configuration name="Fortschritt 1" color="FORTSCHRITT_GREEN">
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColor2Configuration>
        <designColor2Configuration name="Fortschritt 2" color="FORTSCHRITT_BLUE">
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColor2Configuration>
        <designColor2Configuration name="Fortschritt 3" color="FORTSCHRITT_RED">
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </designColor2Configuration>
        <designColor2Configuration name="Wilson" color="0.015 0.015 0.015">
            <material materialSlotName="Cover">
                <detail specular="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </designColor2Configuration>
    
        
        <!-- material materialSlotName="Cover"/> -->
    </designColor2Configurations>
    
    <!-- Floor color configuration -->
    <designColorConfigurations title="$l10n_configuration_unimogFloorColor" useDefaultColors="false" price="750">
        <material materialSlotName="Boden"/>
        <!-- material name="pritschenboden_mat1" shaderParameter="colorMat1" /> -->
        <designColorConfiguration name="$l10n_color_U1"  color="0.087 0.058 0.0526">
            <material materialSlotName="Boden">
                <detail specular="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </designColorConfiguration>
        <designColorConfiguration name="$l10n_color_U2"  color="0.064 0.050 0.047">
            <material materialSlotName="Boden">
                <detail specular="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </designColorConfiguration>
        <designColorConfiguration name="$l10n_color_U3"  color="0.017 0.017 0.017">
            <material materialSlotName="Boden">
                <detail specular="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </designColorConfiguration>
        <designColorConfiguration name="$l10n_color_U4"  color="0.035 0.035 0.035"/>
        <designColorConfiguration name="$l10n_color_rubberMat"  color="0.055 0.055 0.055">
            <material materialSlotName="Boden">
                <detail specular="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/rubber/rubber_diffuse.png" normal="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png" />
            </material>
        </designColorConfiguration>
        <designColorConfiguration name="$l10n_color_wood"  color="0.122 0.070 0.061">
            <material materialSlotName="Boden">
                <detail specular="$data/shared/detailLibrary/nonMetallic/wood/wood2_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/wood/wood2_diffuse.png" normal="$data/shared/detailLibrary/nonMetallic/wood/wood2_normal.png" />
            </material>
        </designColorConfiguration>        
        <designColorConfiguration name="$l10n_color_sapGreen_newMetal"  color="0.001 0.356 0.292"/>
        <designColorConfiguration name="$l10n_color_sapGreen_oldMetal"  color="0.001 0.356 0.292" >
            <material materialSlotName="Boden">
                <detail specular="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </designColorConfiguration>
        <designColorConfiguration name="$l10n_color_sapGreen_brandNewMetal"  color="0.001 0.356 0.292" >
            <material materialSlotName="Boden">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColorConfiguration>
        <designColorConfiguration name="$l10n_color_seaGreen_newMetal"  color="0.141 0.227 0.162"/>
        <designColorConfiguration name="$l10n_color_seaGreen_oldMetal"  color="0.141 0.227 0.162">
            <material materialSlotName="Boden">
                <detail specular="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </designColorConfiguration>
        <designColorConfiguration name="$l10n_color_seaGreen_brandNewMetal"  color="0.141 0.227 0.162" >
            <material materialSlotName="Boden">
                <detail specular="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png" diffuse="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png" normal="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png" />
            </material>
        </designColorConfiguration>
        <designColorConfiguration name="$l10n_color_luminousGreen" color="0 0.462 0.010"/>
        <designColorConfiguration name="$l10n_color_mossGreen"  color="0.042 0.159 0.107" >
            <material materialSlotName="Boden">
                <detail specular="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </designColorConfiguration>
        <designColorConfiguration name="$l10n_color_spruceGreen" color="0.010 0.080 0.048" >
            <material materialSlotName="Boden">
                <detail specular="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </designColorConfiguration>
        <designColorConfiguration name="$l10n_color_gentianBlue" color="0.020 0.100 0.162"/>            
        <designColorConfiguration name="$l10n_color_thwUltramarineBlue" color="0.013 0.093 0.332"/>
        <designColorConfiguration name="$l10n_color_lightBlue" color="0.036 0.270 0.597"/>            
        <designColorConfiguration name="$l10n_color_pebbleGrey"  color="0.347 0.361 0.270"/>    
        <designColorConfiguration name="$l10n_color_greyWhite"  color="0.478 0.463 0.412"/>    
        <designColorConfiguration name="$l10n_color_rubyRed" color="0.279 0.030 0.032">
            <material materialSlotName="Boden">
                <detail specular="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/metal/metalPaintedOld_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </designColorConfiguration>
        <designColorConfiguration name="$l10n_color_fireRed"   color="0.440 0.012 0.002"/>
        <designColorConfiguration name="$l10n_color_brownOrange" color="FENDT_ORANGE1"/>
        <designColorConfiguration name="$l10n_color_yellowOrange"       color="JCB_YELLOW1"/>
        <designColorConfiguration name="$l10n_color_amberYellow"  color="0.800 0.800 0.000"/>
        <designColorConfiguration name="$l10n_color_luminousYellow"  color="0.462 1.000 0.000"/>    
        <designColorConfiguration name="$l10n_color_oliv" color="0.147 0.159 0.125" >
        <material materialSlotName="Boden">
                <detail specular="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </designColorConfiguration>
        <designColorConfiguration name="$l10n_color_olivGreen" color="0.107 0.133 0.070"> 
            <material materialSlotName="Boden">
                <detail specular="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png" diffuse="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png" normal="$data/shared/detailLibrary/flat_normal.png" />
            </material>
        </designColorConfiguration>
        <designColorConfiguration name="$l10n_color_blackRepaint" color="0.029 0.029 0.029"/>
    </designColorConfigurations>
    
    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration />
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume1" maxDelta="0.23" maxAllowedHeapAngle="20" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume2" maxDelta="0.23" maxAllowedHeapAngle="16" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>           
        </fillVolumeConfigurations>
        
        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo01" width="2.0" length="1.0" />
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfo02" width="1.0" length="2.5" />
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfo03" width="1.0" length="2.5" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>
    
    <dischargeable>
        <dischargeNode node="dischargeNodeBack" emptySpeed="295" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
            <info width="2.0" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleBack" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2" />
                    <effectNode effectNode="effectGrainBack" materialType="unloading" fadeTime="0.5" extraDistanceNode="dischargeNodeBack" extraDistance="0" />
                </effectNode>
                <effectNode effectNode="effectSmokeBack" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeLeft" emptySpeed="220" fillUnitIndex="1" unloadInfoIndex="2">
            <info width="2.0" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleLeft" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2" />
                    <effectNode effectNode="effectGrainLeft" materialType="unloading" fadeTime="0.8" extraDistanceNode="dischargeNodeLeft" extraDistance="0" />
                </effectNode>
                <effectNode effectNode="effectSmokeLeft" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeRight" emptySpeed="220" fillUnitIndex="1" unloadInfoIndex="3">
            <info width="2.0" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleRight" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2" />
                    <effectNode effectNode="effectGrainRight" materialType="unloading" fadeTime="0.8" extraDistanceNode="dischargeNodeRight" extraDistance="0"/>
                </effectNode>
                <effectNode effectNode="effectSmokeRight" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    
    </dischargeable>
    
    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="2" >
                        <animation name="tipAnimationLeft" speedScale="1.0" startTipTime="0.03" />
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="3" >
                        <animation name="tipAnimationRight" speedScale="1.0" startTipTime="0.03"/>
                    </tipSide>                        
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1" >
                        <animation name="tipAnimationBack" speedScale="1.0" startTipTime="0.07"/>
                    </tipSide>        
                </trailer>
            </trailerConfiguration>

        </trailerConfigurations>
    </trailer>

    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts1" jointNode="0>" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger1">
                    <tensionBelt startNode="tensionBeltStart1" endNode="tensionBeltEnd1">
                        <intersectionNode node="tensionBeltMid11" />
                        <intersectionNode node="tensionBeltMid12" />
                    </tensionBelt>
                    <tensionBelt startNode="tensionBeltStart2" endNode="tensionBeltEnd2">
                        <intersectionNode node="tensionBeltMid21" />
                        <intersectionNode node="tensionBeltMid22" />
                    </tensionBelt>
                    <tensionBelt startNode="tensionBeltStart3" endNode="tensionBeltEnd3">
                        <intersectionNode node="tensionBeltMid31" />
                        <intersectionNode node="tensionBeltMid32" />
                    </tensionBelt>
                    <sounds>
                        <addBelt    template="beltOpen" />
                        <removeBelt template="beltClose" />
                    </sounds>
                </tensionBelts>
            </tensionBeltsConfiguration>
            <tensionBeltsConfiguration />
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts2" jointNode="0>" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger2">
                    <tensionBelt startNode="tensionBeltStart4" endNode="tensionBeltEnd4">
                        <intersectionNode node="tensionBeltMid41" />
                        <intersectionNode node="tensionBeltMid42" />
                    </tensionBelt>
                    <tensionBelt startNode="tensionBeltStart5" endNode="tensionBeltEnd5">
                        <intersectionNode node="tensionBeltMid51" />
                        <intersectionNode node="tensionBeltMid52" />
                    </tensionBelt>
                    <sounds>
                        <addBelt    template="beltOpen" />
                        <removeBelt template="beltClose" />
                    </sounds>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>
    
    <cover>
        <coverConfigurations>
            <coverConfiguration name="$l10n_configuration_valueNo" price="0">
                <objectChange node="coverBase" visibilityActive="false" />
                <objectChange node="coverColFront" compoundChildActive="false" />
                <objectChange node="coverColBack" compoundChildActive="false" />
                <objectChange node="coverLockLeft1" visibilityActive="false" />
                <objectChange node="coverLockRight1" visibilityActive="false" />
                <objectChange node="coverLockBack1" visibilityActive="false" />
                <objectChange node="coverTrans" visibilityActive="false" />
            </coverConfiguration>
            <coverConfiguration name="$l10n_configuration_valueYes" price="500" openCoverWhileTipping="true">
                <cover openAnimation="toggleCover" fillUnitIndices="1" />
                <objectChange node="coverBase" visibilityActive="true" />
                <objectChange node="coverColFront" compoundChildActive="true" />
                <objectChange node="coverColBack" compoundChildActive="true" />
            </coverConfiguration>
        </coverConfigurations>
    </cover>
    
    <foliageBending>
        <bendingNode minX="-1.2" maxX="1.2" minZ="-2.3" maxZ="2.8" yOffset="0.6" />
    </foliageBending>

      <configurationSets>
        <configurationSet name="$l10n_configuration_capacity1500" >
            <configuration name="tensionBelts" index="2" />
            <configuration name="fillVolume"   index="2" />
            <configuration name="fillUnit"     index="1" />
            <configuration name="trailer"      index="1" />
            <configuration name="cover"        index="1" />
        </configurationSet>
        <configurationSet name="$l10n_configuration_capacity3600" >
            <configuration name="tensionBelts" index="2" />
            <configuration name="fillVolume"   index="3" />
            <configuration name="fillUnit"     index="2" />
            <configuration name="trailer"      index="1" />
            <configuration name="cover"        index="1" />            
        </configurationSet>
        <configurationSet name="$l10n_mitAbdeckplane1" >
            <configuration name="tensionBelts" index="2" />
            <configuration name="fillVolume"   index="3" />
            <configuration name="fillUnit"     index="3" />
            <configuration name="trailer"      index="1" />
            <configuration name="cover"        index="2" />            
        </configurationSet>
        <configurationSet name="$l10n_ballentransport">
            <configuration name="tensionBelts" index="1" />
            <configuration name="fillVolume"   index="1" />
            <configuration name="fillUnit"     index="5" />
            <configuration name="trailer"      index="1" />            
            <configuration name="cover"        index="1" />            
        </configurationSet>
        <configurationSet name="$l10n_ballentransport">
            <configuration name="tensionBelts" index="1" />
            <configuration name="fillVolume"   index="1" />
            <configuration name="fillUnit"     index="4" />
            <configuration name="trailer"      index="1" />            
            <configuration name="cover"        index="1" />            
        </configurationSet>
             
      
                
    </configurationSets>
    
    <cylindered>
        <movingTools>
            <movingTool node="tipLeft" playSound="true" >
                <dependentPart node="cylinder"/>
            </movingTool>
            <movingTool node="tipRight" playSound="true" >
                <dependentPart node="cylinder"/>
            </movingTool>
            <movingTool node="tank_vis" playSound="true" >
                <dependentPart node="cylinder"/>
            </movingTool>
            
           
            
        </movingTools>
        
        <movingParts>
           
            <movingPart node="cylinder" referencePoint="hydraulicRef" referenceFrame="hydraulicRef" divideTranslatingDistance="false">
                <translatingPart node="cylinder2" maxZTrans="0.161"/>
                <translatingPart node="cylinder3" maxZTrans="0.161"/>
                <translatingPart node="cylinder4" maxZTrans="0.161"/>
                <translatingPart node="cylinder5" maxZTrans="0.161"/>
            </movingPart> 
          
        </movingParts>
      
        
        <sounds>
            <actionSound template="hydraulicOpen02" pitchScale="1.0" volumeScale="1.7" linkNode="cylinder" actionNames="TRANSLATING_POS" nodes="cylinder" innerRadius="3.0">
                <volume indoor="0.30" outdoor="0.35" />
            </actionSound>
            <actionSound template="hydraulicOpen02" pitchScale="0.4" volumeScale="1.5" linkNode="cylinder" actionNames="TRANSLATING_NEG" nodes="cylinder" innerRadius="3.0">
                <volume indoor="0.33" outdoor="0.35" />
            </actionSound>
        </sounds>
    </cylindered>
    
    <ai>
        <agentAttachment width="3" length="3" lengthOffset="0.1" height="2.7"/>
    </ai>
    
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    
    <i3dMappings>
        <i3dMapping id="unimogTank_main_component1" node="0>" />    
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="attacherJoint_lang" node="0>0|0|1" />
        <i3dMapping id="supportBack" node="0>0|1|0|0|0|1|1" />        
        <i3dMapping id="supportBackLeft" node="0>0|1|0|0|0|1|1|0" />
        <i3dMapping id="hightBackLeft" node="0>0|1|0|0|0|1|1|0|0" />
        <i3dMapping id="supportBackRight" node="0>0|1|0|0|0|1|1|1" />    
        <i3dMapping id="hightBackRight" node="0>0|1|0|0|0|1|1|1|0" />
        <i3dMapping id="supportFront" node="0>0|1|0|0|0|1|2" />            
        <i3dMapping id="supportFrontLeft" node="0>0|1|0|0|0|1|2|0" />    
        <i3dMapping id="hightFrontLeft" node="0>0|1|0|0|0|1|2|0|0" />            
        <i3dMapping id="supportFrontRight" node="0>0|1|0|0|0|1|2|1" />
        <i3dMapping id="hightFrontRight" node="0>0|1|0|0|0|1|2|1|0" />    
        <i3dMapping id="dischargeNodeBack" node="0>0|1|2|0" />
        <i3dMapping id="dischargeNodeLeft" node="0>0|1|2|1" />
        <i3dMapping id="dischargeNodeRight" node="0>0|1|2|2" />
        <i3dMapping id="cylinder" node="0>0|1|1" />
        <i3dMapping id="cylinder2" node="0>0|1|1|0" />
        <i3dMapping id="cylinder3" node="0>0|1|1|0|0" />
        <i3dMapping id="cylinder4" node="0>0|1|1|0|0|0" />
        <i3dMapping id="cylinder5" node="0>0|1|1|0|0|0|0" />
        <i3dMapping id="aufbau" node="0>0|1|0|0|0|0|11" />    
        <i3dMapping id="backDoorNode" node="0>0|1|0|0|0|0|0" />        
        <i3dMapping id="backDoor" node="0>0|1|0|0|0|0|0|0" />        
        <i3dMapping id="handleBackLeft" node="0>0|1|0|0|0|0|0|0|0" />
        <i3dMapping id="handleBackRight" node="0>0|1|0|0|0|0|0|0|1" />
        <i3dMapping id="platesLeft" node="0>0|1|0|0|0|0|1|0" />
        <i3dMapping id="sideDoorRight" node="0>0|1|0|0|0|0|2" />
        <i3dMapping id="platesRight" node="0>0|1|0|0|0|0|2|0" />
        <i3dMapping id="handleFrontLeft" node="0>0|1|0|0|0|0|3" />
        <i3dMapping id="handleFrontRight" node="0>0|1|0|0|0|0|4" />
        <i3dMapping id="plateNode" node="0>0|1|0|0|0|0|5" />
        <i3dMapping id="plate" node="0>0|1|0|0|0|0|5|0" />
        <i3dMapping id="particle_right" node="0>0|1|0|0|0|0|7|2|0" />
        <i3dMapping id="particle_left" node="0>0|1|0|0|0|0|7|1|0" />
        <i3dMapping id="exactFillRootNode1" node="0>0|1|0|0|0|0|6|0" />
        <i3dMapping id="exactFillRootNode2" node="0>0|1|0|0|0|0|6|1" />
        <i3dMapping id="fillAutoAimTarget1" node="0>0|1|0|0|0|0|6|3" />
        <i3dMapping id="fillAutoAimTarget2" node="0>0|1|0|0|0|0|6|4" />
        <i3dMapping id="fillVolume1" node="0>0|1|0|0|0|0|6|6|0" />
        <i3dMapping id="fillVolume2" node="0>0|1|0|0|0|0|6|6|1" />
        <i3dMapping id="unloadInfo01" node="0>0|1|0|0|0|0|6|9" />
        <i3dMapping id="unloadInfo03" node="0>0|1|0|0|0|0|6|10" />
        <i3dMapping id="unloadInfo02" node="0>0|1|0|0|0|0|6|11" />
        <i3dMapping id="effectNodes_Back" node="0>0|1|0|0|0|0|7|0" />
        <i3dMapping id="particle_back" node="0>0|1|0|0|0|0|7|0|0" />
        <i3dMapping id="effectGrainBack" node="0>0|1|0|0|0|0|7|0|0|0" />
        <i3dMapping id="effectSmokeBack" node="0>0|1|0|0|0|0|7|0|0|1" />
        <i3dMapping id="effectParticleBack" node="0>0|1|0|0|0|0|7|0|1|0" />
        <i3dMapping id="effectNodesLeft" node="0>0|1|0|0|0|0|7|1|0" />
        <i3dMapping id="effectGrainLeft" node="0>0|1|0|0|0|0|7|1|0|0" />
        <i3dMapping id="effectSmokeLeft" node="0>0|1|0|0|0|0|7|1|0|1" />
        <i3dMapping id="effectParticleLeft" node="0>0|1|0|0|0|0|7|1|1|0" />
        <i3dMapping id="effectNodesRight" node="0>0|1|0|0|0|0|7|2|0" />
        <i3dMapping id="effectGrainRight" node="0>0|1|0|0|0|0|7|2|0|0" />
        <i3dMapping id="effectSmokeRight" node="0>0|1|0|0|0|0|7|2|0|1" />
        <i3dMapping id="effectParticleRight" node="0>0|1|0|0|0|0|7|2|1|0" />
        <i3dMapping id="pritsche" node="0>0|1|0" />
        <i3dMapping id="tank_vis" node="0>0|1|0|0|0" />
        <i3dMapping id="handleFrontLeft" node="0>0|1|0|0|0|0|4" />
        <i3dMapping id="sticksLeft" node="0>0|1|0|0|0|0|11|2" />
        <i3dMapping id="sideDoorLeft" node="0>0|1|0|0|0|0|1" />
        <i3dMapping id="tipLeft" node="0>0|1|0" />
        <i3dMapping id="sideDoorLeftup" node="0>0|1|0|0|0|0|11|0" />
        <i3dMapping id="handleFrontRight" node="0>0|1|0|0|0|0|3" />
        <i3dMapping id="sticksRight" node="0>0|1|0|0|0|0|11|3" />
        <i3dMapping id="sideDoorRight" node="0>0|1|0|0|0|0|2" />
        <i3dMapping id="tipRight" node="0>0|1|0|0" />
        <i3dMapping id="sideDoorRightup" node="0>0|1|0|0|0|0|11|1" />
        <i3dMapping id="hydraulicRef" node="0>0|1|0|0|0|1|0" />
        <i3dMapping id="beltActivationTrigger1" node="0>0|1|0|0|0|0|17|3" />
        <i3dMapping id="beltActivationTrigger2" node="0>0|1|0|0|0|0|20|2" />
        <i3dMapping id="tensionBelts1" node="0>0|1|0|0|0|0|17" />
        <i3dMapping id="tensionBeltStart1" node="0>0|1|0|0|0|0|17|0" />
        <i3dMapping id="tensionBeltMid11" node="0>0|1|0|0|0|0|17|0|0" />
        <i3dMapping id="tensionBeltMid12" node="0>0|1|0|0|0|0|17|0|1" />
        <i3dMapping id="tensionBeltEnd1" node="0>0|1|0|0|0|0|17|0|2" />
        <i3dMapping id="tensionBeltStart2" node="0>0|1|0|0|0|0|17|1" />
        <i3dMapping id="tensionBeltMid21" node="0>0|1|0|0|0|0|17|1|0" />
        <i3dMapping id="tensionBeltMid22" node="0>0|1|0|0|0|0|17|1|1" />
        <i3dMapping id="tensionBeltEnd2" node="0>0|1|0|0|0|0|17|1|2" />
        <i3dMapping id="tensionBeltStart3" node="0>0|1|0|0|0|0|17|2" />
        <i3dMapping id="tensionBeltMid31" node="0>0|1|0|0|0|0|17|2|0" />
        <i3dMapping id="tensionBeltMid32" node="0>0|1|0|0|0|0|17|2|1" />
        <i3dMapping id="tensionBeltEnd3" node="0>0|1|0|0|0|0|17|2|2" />
        <i3dMapping id="tensionBelts2" node="0>0|1|0|0|0|0|20" />
        <i3dMapping id="tensionBeltStart4" node="0>0|1|0|0|0|0|20|0" />
        <i3dMapping id="tensionBeltMid41" node="0>0|1|0|0|0|0|20|0|0" />
        <i3dMapping id="tensionBeltMid42" node="0>0|1|0|0|0|0|20|0|1" />
        <i3dMapping id="tensionBeltEnd4"  node="0>0|1|0|0|0|0|20|0|2" />
        <i3dMapping id="tensionBeltStart5" node="0>0|1|0|0|0|0|20|1" />
        <i3dMapping id="tensionBeltMid51" node="0>0|1|0|0|0|0|20|1|0" />
        <i3dMapping id="tensionBeltMid52" node="0>0|1|0|0|0|0|20|1|1" />
        <i3dMapping id="tensionBeltEnd5" node="0>0|1|0|0|0|0|20|1|2" />
        <i3dMapping id="flatbedAddon2" node="0>0|1|0|0|0|0|11|9" />
        <i3dMapping id="platesBack" node="0>0|1|0|0|0|0|0|0|2" />
        <i3dMapping id="sticksBack" node="0>0|1|0|0|0|0|11|8" />
        <i3dMapping id="fillVolumes" node="0>0|1|0|0|0|0|6" />
        <i3dMapping id="Gitter" node="0>0|1|0|0|0|0|14" />
        <i3dMapping id="bordWallColliBackDoorUnten" node="0>0|1|0|0|0|0|0|0|3" />
        <i3dMapping id="bordWallColliLinksUnten" node="0>0|1|0|0|0|0|1|1" />
        <i3dMapping id="bordWallColliRechtsUnten" node="0>0|1|0|0|0|0|2|1" />
        <i3dMapping id="bordWallColliHintenOben" node="0>0|1|0|0|0|0|11|9|0" />
        <i3dMapping id="bordWallColliLinksOben" node="0>0|1|0|0|0|0|11|0|0" />
        <i3dMapping id="bordWallColliRechtsOben" node="0>0|1|0|0|0|0|11|1|0" />
        <i3dMapping id="colliBordWallFront" node="0>0|1|0|0|0|0|18" />
        <i3dMapping id="colliFloor" node="0>0|1|0|0|0|0|19" />
        <i3dMapping id="coverTrans" node="0>0|1|0|0|0|0|16" />
        <i3dMapping id="coverBase" node="0>0|1|0|0|0|0|16|0" />
        <i3dMapping id="coverLockLeft1" node="0>0|1|0|0|0|0|11|0|1" />
        <i3dMapping id="coverLockRight1" node="0>0|1|0|0|0|0|11|1|1" />
        <i3dMapping id="coverLockBack1" node="0>0|1|0|0|0|0|16|1" />
        <i3dMapping id="cover" node="0>0|1|0|0|0|0|16|2" />
        <i3dMapping id="coverColFront" node="0>0|1|0|0|0|0|16|3" />
        <i3dMapping id="coverColBack" node="0>0|1|0|0|0|0|16|4" />
        <i3dMapping id="bordWallColliVorneOben" node="0>0|1|0|0|0|0|11|10" />
        <i3dMapping id="gitterColli" node= "0>0|1|0|0|0|0|14|0" />
        <i3dMapping id="Attacher_Gewicht" node="0>0|1|0|0|0|1|3" />
    </i3dMappings>
</vehicle>

